Jeff K. T. Tang
Jeff K. T. Tang
Department of Computing, The Hong Kong Polytechnic University
Verified email at
Cited by
Cited by
A virtual reality dance training system using motion capture technology
JCP Chan, H Leung, JKT Tang, T Komura
IEEE transactions on learning technologies 4 (2), 187-195, 2010
Emulating human perception of motion similarity
JKT Tang, H Leung, T Komura, HPH Shum
Computer Animation and Virtual Worlds 19 (3‐4), 211-221, 2008
A big data framework for early identification of dropout students in MOOC
JKT Tang, H Xie, TL Wong
Technology in Education. Technology-Mediated Proactive Learning: Second íK, 2015
Interactive dancing game with real-time recognition of continuous dance moves from 3D human motion capture
JKT Tang, JCP Chan, H Leung
Proceedings of the 5th international conference on ubiquitous information íK, 2011
How to facilitate self-regulated learning? A case study on open educational resources
TL Wong, H Xie, D Zou, FL Wang, JKT Tang, A Kong, R Kwan
Journal of Computers in Education 7, 51-77, 2020
Virtual reality services in academic libraries: deployment experience in Hong Kong
RLT Suen, DKW Chiu, JKT Tang
The Electronic Library 38 (4), 843-858, 2020
AR interior designer: Automatic furniture arrangement using spatial and functional relationships
JKT Tang, WM Lau, KK Chan, KH To
2014 International Conference on Virtual Systems & Multimedia (VSMM), 345-352, 2014
Retrieval of logically relevant 3D human motions by adaptive feature selection with graded relevance feedback
JKT Tang, H Leung
Pattern Recognition Letters 33 (4), 420-430, 2012
A web-based Chinese handwriting education system with automatic feedback and analysis
KT Tang, KK Li, H Leung
Advances in Web Based LearningíVICWL 2006: 5th International Conference íK, 2006
Finding repetitive patterns in 3D human motion captured data
KT Tang, H Leung, T Komura, HPH Shum
Proceedings of the 2nd international conference on Ubiquitous information íK, 2008
The impacts on learning via social media: A study on post-secondary students in Hong Kong
JKT Tang, HN Yau, SF Wong, SK Wong
Technology in Education. Technology-Mediated Proactive Learning: Second íK, 2015
The development of a final year project management system for Information Technology programmes
CH Leung, CL Lai, TK Yuan, WM Pang, JKT Tang, WS Ho, TL Wong
Technology in Education. Transforming Educational Practices with Technology íK, 2015
Learning to create 3D models via an augmented reality smartphone interface
JKT Tang, TYA Duong, YW Ng, HK Luk
2015 IEEE International Conference on Teaching, Assessment, and Learning for íK, 2015
Reconstructing the correct writing sequence from a set of Chinese character strokes
KT Tang, H Leung
Computer Processing of Oriental Languages. Beyond the Orient: The Research íK, 2006
Computing in smart toys
JKT Tang, PCK Hung
Springer International Publishing, 2017
Impact of computational thinking through coding in K-12 education: A pilot study in Hong Kong
KWG Wong, CC Ching, KP Mark, JK Tang, CU Lei, HY Cheung, HL Chui
General Studies 85 (88.01), 2-08, 2015
Teaching Chinese handwriting by automatic feedback and analysis for incorrect stroke sequence and stroke production errors
KT Tang, H Leung
Frontiers in Artificial Intelligence and Applications 151, 107, 2006
Exploring the use of social media to advance K12 science education
J Ma, DKW Chiu, JKT Tang
International Journal of Systems and Service-Oriented Engineering (IJSSOE) 6 íK, 2016
Immersive performance training tools using motion capture technology
J Chan, H Leung, KT Tang, T Komura
1st Intenational ICST Conference on Immersive Telecommunications & Workshops, 2010
Emerging human-toy interaction techniques with augmented and mixed reality
JKT Tang, J Tewell
Mobile Services for Toy Computing, 77-105, 2015
The system can't perform the operation now. Try again later.
Articles 1–20