Philipp Slusallek
Philipp Slusallek
Professor for Computer Graphics, Saarland University & DFKI, Saarland Informatics Campus
Verified email at - Homepage
Cited by
Cited by
Interactive rendering with coherent ray tracing
I Wald, P Slusallek, C Benthin, M Wagner
Computer graphics forum 20 (3), 153-165, 2001
RPU: a programmable ray processing unit for realtime ray tracing
S Woop, J Schmittler, P Slusallek
ACM Transactions on Graphics (TOG) 24 (3), 434-444, 2005
Real-time generation of continuous levels of detail for height fields
S Röttger, W Heidrich, P Slusallek, HP Seidel
Václav Skala-UNION Agency, 1998
Stackless KD‐tree traversal for high performance GPU ray tracing
S Popov, J Günther, HP Seidel, P Slusallek
Computer Graphics Forum 26 (3), 415-424, 2007
Interactive Global Illumination using Fast Ray Tracing
I Wald, T Kollig, C Benthin, A Keller, P Slusallek
Proceeings of the 13th Eurographics Workshop on Rendering Techniques, 15-24, 2002
Realtime ray tracing on GPU with BVH-based packet traversal
J Gunther, S Popov, HP Seidel, P Slusallek
2007 IEEE Symposium on Interactive Ray Tracing, 113-118, 2007
Interactive distributed ray tracing of highly complex models
I Wald, P Slusallek, C Benthin
Rendering Techniques 2001: Proceedings of the Eurographics Workshop in …, 2001
SaarCOR: a hardware architecture for ray tracing
J Schmittler, I Wald, P Slusallek
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware …, 2002
Light transport simulation with vertex connection and merging.
I Georgiev, J Krivánek, T Davidovic, P Slusallek
ACM Trans. Graph. 31 (6), 192:1-192:10, 2012
Realtime ray tracing of dynamic scenes on an FPGA chip
J Schmittler, S Woop, D Wagner, WJ Paul, P Slusallek
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware …, 2004
State of the art in interactive ray tracing
P Slusallek, I Wald
STAR, EUROGRAPHICS 2001, 21-42, 2001
Distributed interactive ray tracing of dynamic scenes
I Wald, C Benthin, P Slusallek
IEEE Symposium on Parallel and Large-Data Visualization and Graphics, 2003 …, 2003
Realtime Ray Tracing and its use for Interactive Global Illumination.
I Wald, TJ Purcell, J Schmittler, C Benthin, P Slusallek
Eurographics (State of the Art Reports), 85-122, 2003
Experiences with streaming construction of SAH KD-trees
S Popov, J Gunther, HP Seidel, P Slusallek
2006 IEEE Symposium on Interactive Ray Tracing, 89-94, 2006
An interactive out-of-core rendering framework for visualizing massively complex models
I Wald, A Dietrich, P Slusallek
ACM SIGGRAPH 2005 Courses, 17-es, 2005
A parallel algorithm for construction of uniform grids
J Kalojanov, P Slusallek
Proceedings of the Conference on High Performance Graphics 2009, 23-28, 2009
Synthesis of compositional animations from textual descriptions
A Ghosh, N Cheema, C Oguz, C Theobalt, P Slusallek
Proceedings of the IEEE/CVF international conference on computer vision …, 2021
Wide area camera calibration using virtual calibration objects
X Chen, J Davis, P Slusallek
IEEE Conference on Computer Vision and Pattern Recognition (CVPR) 2, 520-527, 2000
Faster isosurface ray tracing using implicit kd-trees
I Wald, H Friedrich, G Marmitt, P Slusallek, HP Seidel
IEEE Transactions on Visualization and Computer Graphics 11 (5), 562-572, 2005
XML3D – Interactive 3D Graphics for the Web
K Sons, P Slusallek
Declarative3D 2012, Workshop at WWW2012, Lyon, France, 2012
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