Nick Bowman (包尼克), he/him/his
Nick Bowman (包尼克), he/him/his
Syracuse University, S.I. Newhouse School of Public Communications
Verified email at - Homepage
Cited by
Cited by
Defining media enjoyment as the satisfaction of intrinsic needs
R Tamborini, ND Bowman, A Eden, M Grizzard, A Organ
Journal of communication 60 (4), 758-777, 2010
Problematic social media use and depressive symptoms among US young adults: A nationally-representative study
A Shensa, CG Escobar-Viera, JE Sidani, ND Bowman, MP Marshal, ...
Social science & medicine 182, 150-157, 2017
Passive and active social media use and depressive symptoms among United States adults
CG Escobar-Viera, A Shensa, ND Bowman, JE Sidani, J Knight, ...
Cyberpsychology, Behavior, and Social Networking 21 (7), 437-443, 2018
Video games as meaningful entertainment experiences.
MB Oliver, ND Bowman, JK Woolley, R Rogers, BI Sherrick, MY Chung
Psychology of popular media culture 5 (4), 390, 2016
Media enjoyment as need satisfaction: The contribution of hedonic and nonhedonic needs
R Tamborini, M Grizzard, ND Bowman, L Reinecke, RJ Lewis, A Eden
Journal of Communication 61 (6), 1025-1042, 2011
Characterizing mood management as need satisfaction: The effects of intrinsic needs on selective exposure and mood repair
L Reinecke, R Tamborini, M Grizzard, R Lewis, A Eden, N David Bowman
Journal of Communication 62 (3), 437-453, 2012
“They may be pixels, but they're MY pixels:” Developing a metric of character attachment in role-playing video games
ML Lewis, R Weber, ND Bowman
CyberPsychology & Behavior 11 (4), 515-518, 2008
An agenda for open science in communication
T Dienlin, N Johannes, ND Bowman, PK Masur, S Engesser, AS Kümpel, ...
Journal of Communication 71 (1), 1-26, 2021
Does teaching with PowerPoint increase students' learning? A meta-analysis
JP Baker, AK Goodboy, ND Bowman, AA Wright
Computers & Education 126, 376-387, 2018
“I see smart people!”: Using Facebook to supplement cognitive and affective learning in the university mass lecture
ND Bowman, M Akcaoglu
The internet and higher education 23, 1-8, 2014
Social media use and perceived emotional support among US young adults
A Shensa, JE Sidani, LY Lin, ND Bowman, BA Primack
Journal of community health 41, 541-549, 2016
Facilitating game play: How others affect performance at and enjoyment of video games
ND Bowman, R Weber, R Tamborini, J Sherry
Media Psychology 16 (1), 39-64, 2013
Avatars are (sometimes) people too: Linguistic indicators of parasocial and social ties in player–avatar relationships
J Banks, ND Bowman
New Media & Society 18 (7), 1257-1276, 2016
Video games, emotion, and emotion regulation: Expanding the scope
SH Hemenover, ND Bowman
Annals of the International Communication Association 42 (2), 125-143, 2018
Task demand and mood repair: The intervention potential of computer games
ND Bowman, R Tamborini
New Media & Society 14 (8), 1339-1357, 2012
Chaper 5 presence in video games
R Tamborini, ND Bowman
Immersed in media, 105-128, 2010
“I'm attached, and I'm a good guy/gal!”: How character attachment influences pro-and anti-social motivations to play massively multiplayer online role-playing games
ND Bowman, D Schultheiss, C Schumann
Cyberpsychology, Behavior, and Social Networking 15 (3), 169-174, 2012
The use and acceptance of new media entertainment technology by elderly users: Development of an expanded technology acceptance model
L Dogruel, S Joeckel, ND Bowman
Behaviour & Information Technology 34 (11), 1052-1063, 2015
Anonymity and online self-disclosure: A meta-analysis
CV Clark-Gordon, ND Bowman, AK Goodboy, A Wright
Communication Reports 32 (2), 98-111, 2019
Gut or game? The influence of moral intuitions on decisions in video games
S Joeckel, ND Bowman, L Dogruel
Media psychology 15 (4), 460-485, 2012
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