Easel: Purely Functional Game Programming B Nelson, J Archer, N Rushton The 2014 International Conference on Software Engineering Research and Practice, 2014 | 7 | 2014 |
Computational performance of SequenceL coding of the lattice Boltzmann method for multi-particle flow simulations H Başağaoğlu, J Blount, J Blount, B Nelson, S Succi, PM Westhart, ... Computer Physics Communications 213, 92-99, 2017 | 5 | 2017 |
Data-parallel distributed training of very large models beyond GPU capacity S Matzek, M Grossman, M Cho, A Yusifov, B Nelson, A Juneja arXiv preprint arXiv:1811.12174, 2018 | 4 | 2018 |
Fully Automatic Parallel Programming B Nelson, N Rushton The 2013 International Conference on Parallel and Distributed Processing …, 2013 | 4 | 2013 |
An Experiment Comparing Easel with Pygame J Archer, B Nelson, N Rushton The 2014 International Conference on Software Engineering Research and Practice, 2014 | 2 | 2014 |
A Functional Approach to Finding Answer Sets B Nelson, J Archer, N Rushton The 2013 International Conference on Foundations of Computer Science, 2013 | 1 | 2013 |
AUTOMATIC DISTRIBUTED PROGRAMMING USING SEQUENCEL B Nelson Texas Tech University, 2016 | | 2016 |