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Bryant Nelson
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Easel: Purely Functional Game Programming
B Nelson, J Archer, N Rushton
The 2014 International Conference on Software Engineering Research and Practice, 2014
72014
Computational performance of SequenceL coding of the lattice Boltzmann method for multi-particle flow simulations
H Başağaoğlu, J Blount, J Blount, B Nelson, S Succi, PM Westhart, ...
Computer Physics Communications 213, 92-99, 2017
52017
Data-parallel distributed training of very large models beyond GPU capacity
S Matzek, M Grossman, M Cho, A Yusifov, B Nelson, A Juneja
arXiv preprint arXiv:1811.12174, 2018
42018
Fully Automatic Parallel Programming
B Nelson, N Rushton
The 2013 International Conference on Parallel and Distributed Processing …, 2013
42013
An Experiment Comparing Easel with Pygame
J Archer, B Nelson, N Rushton
The 2014 International Conference on Software Engineering Research and Practice, 2014
22014
A Functional Approach to Finding Answer Sets
B Nelson, J Archer, N Rushton
The 2013 International Conference on Foundations of Computer Science, 2013
12013
AUTOMATIC DISTRIBUTED PROGRAMMING USING SEQUENCEL
B Nelson
Texas Tech University, 2016
2016
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