A pervasive role-playing game for introducing elementary school students to archaeology N Georgiadi, E Kokkoli-Papadopoulou, G Kordatos, K Partheniadis, ... Proceedings of the 18th International Conference on Human-Computer …, 2016 | 27 | 2016 |
Design and evaluation of a digital wearable ring and a smartphone application to help monitor and manage the effects of Raynaud’s phenomenon K Partheniadis, M Stavrakis Multimedia Tools and Applications 78 (3), 3365-3394, 2019 | 18 | 2019 |
Co-designing the user experience of location-based games for a network of museums: Involving cultural heritage professionals and local communities P Koutsabasis, K Partheniadis, A Gardeli, P Vogiatzidakis, ... Multimodal Technologies and Interaction 6 (5), 36, 2022 | 11 | 2022 |
Location-based games for cultural heritage: applying the design thinking process P Koutsabasis, K Partheniadis, A Gardeli, P Vogiatzidakis, ... CHI Greece 2021: 1st International Conference of the ACM Greek SIGCHI …, 2021 | 5 | 2021 |
Field Playtesting with Experts' Constructive Interaction: An Evaluation Method for Mobile Games for Cultural Heritage P Koutsabasis, A Gardeli, K Partheniadis, P Vogiatzidakis, ... 2021 IEEE Conference on Games (CoG), 1-9, 2021 | 4 | 2021 |
Learning about the heritage of Tinian marble crafts with a location-based mobile game and tour app P Koutsabasis, A Gardeli, K Partheniadis, P Vogiatzidakis, ... Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation …, 2021 | 3 | 2021 |
Designing a smart ring and a smartphone application to help monitor, manage and live better with the effects of Raynaud’s phenomenon K Partheniadis, M Stavrakis Smart Objects and Technologies for Social Good: Third International …, 2018 | 3 | 2018 |
Designing a digital health wearable product to help monitor, manage and live better with the effects of Raynaud’s phenomenon. K Partheniadis | | |