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Jiri Bittner
Jiri Bittner
Associate Professor, CTU Prague
Verified email at fel.cvut.cz - Homepage
Title
Cited by
Cited by
Year
Coherent hierarchical culling: Hardware occlusion queries made useful
J Bittner, M Wimmer, H Piringer, W Purgathofer
Computer Graphics Forum 23 (3), 615-624, 2004
2682004
Visibility in computer graphics
J Bittner, P Wonka
Environment and Planning B: Planning and Design 30 (5), 729-755, 2003
1632003
Hierarchical visibility culling with occlusion trees
J Bittner, V Havran, P Slavik
Proceedings. Computer Graphics International (Cat. No. 98EX149), 207-219, 1998
1601998
Chc++: Coherent hierarchical culling revisited
O Mattausch, J Bittner, M Wimmer
Computer Graphics Forum 27 (2), 221-230, 2008
1242008
On improving kd-trees for ray shooting
V Havran, J Bittner
UNION Agency, 2013
922013
Visibility preprocessing for urban scenes using line space subdivision
J Bittner, P Wonka, M Wimmer
Proceedings Ninth Pacific Conference on Computer Graphics and Applications …, 2001
792001
Ray tracing with rope trees
V Havran, J Bittner, J Zára
14th Spring Conference on Computer Graphics, 130-140, 1998
761998
A survey on bounding volume hierarchies for ray tracing
D Meister, S Ogaki, C Benthin, MJ Doyle, M Guthe, J Bittner
Computer Graphics Forum 40 (2), 683-712, 2021
692021
Ray maps for global illumination
V Havran, J Bittner, HP Seidel
ACM SIGGRAPH 2004 Sketches, 77, 2004
662004
Hierarchical techniques for visibility computations
J Bittner
Prague: Department of Computer Science and Engineering, Czech Technical …, 2002
632002
Adaptive global visibility sampling
J Bittner, O Mattausch, P Wonka, V Havran, M Wimmer
ACM Transactions on Graphics (TOG) 28 (3), 1-10, 2009
582009
Fast insertion‐based optimization of bounding volume hierarchies
J Bittner, M Hapala, V Havran
Computer Graphics Forum 32 (1), 85-100, 2013
552013
Fast robust BSP tree traversal algorithm for ray tracing
V Havran, T Kopal, J Bittner, J Žára
Journal of graphics tools 2 (4), 15-23, 1997
451997
Parallel locally-ordered clustering for bounding volume hierarchy construction
D Meister, J Bittner
IEEE transactions on visualization and computer graphics 24 (3), 1345-1353, 2017
422017
Hardware occlusion queries made useful
M Wimmer, J Bittner
GPU Gems 2: Programming Techniques for High-Performance Graphics and General …, 2005
412005
Layout-aware optimization for interactive labeling of 3D models
L Čmolík, J Bittner
Computers & Graphics 34 (4), 378-387, 2010
382010
Fast exact from-region visibility in urban scenes
J Bittner, P Wonka, M Wimmer
Rendering Techniques, 223-230, 2005
352005
Incremental BVH construction for ray tracing
J Bittner, M Hapala, V Havran
Computers & Graphics 47, 135-144, 2015
322015
Exploiting temporal coherence in ray casted walkthroughs
V Havran, J Bittner, HP Seidel
Proceedings of the 19th spring conference on computer graphics, 149-155, 2003
322003
Extended Morton codes for high performance bounding volume hierarchy construction
M Vinkler, J Bittner, V Havran
Proceedings of high performance graphics, 1-8, 2017
312017
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Articles 1–20