Imitation Learning with Concurrent Actions in 3D Games J Harmer, L Gisslén, J del Val, H Holst, J Bergdahl, T Olsson, K Sjöö, ... Conference on Computational Intelligence and Games (CIG), 2018 IEEE, 1-8, 2018 | 54 | 2018 |
Generating Facial Position Data based on Audio Data J del Val Santos, L Gisslén, M Singh-blom, K Sjöö, M Teye US Patent App. 16/394,515, 2020 | 12 | 2020 |
A new approach for solving anti-jamming games in stochastic scenarios as pursuit-evasion games J Parras, J del Val, S Zazo, J Zazo, SV Macua 2016 IEEE Statistical Signal Processing Workshop (SSP), 1-5, 2016 | 8 | 2016 |
Pursuit-evasion games: a tractable framework for antijamming games in aerial attacks J Parras, S Zazo, J Del Val, J Zazo, SV Macua EURASIP Journal on Wireless Communications and Networking 2017, 1-15, 2017 | 3 | 2017 |
Optimal attack and defence of large scale networks using mean field theory J del Val, S Zazo, SV Macua, J Zazo, J Parras 2016 24th European Signal Processing Conference (EUSIPCO), 973-977, 2016 | 2 | 2016 |
Generating facial position data based on audio data J del Val Santos, L Gisslén, M Singh-Blom, K Sjöö, M Teye US Patent 11,562,521, 2023 | 1 | 2023 |
Generating facial position data based on audio data J del Val Santos, L Gisslen, M Singh-Blom, K Sjöö, M Teye US Patent 11,847,727, 2023 | | 2023 |
Reinforcement learning for concurrent actions J Harmer, L Gisslén, M Nordin, J del Val Santos US Patent 11,580,378, 2023 | | 2023 |
Fully Distributed Generative Adversarial Networks J del Val, SV Macua, J Zazo, S Zazo Preprint, 2017 | | 2017 |
Stationary Discrete Mean Field Game Theory With Applications To Engineering J del Val | | 2016 |