Unlimited corridor: redirected walking techniques using visuo haptic interaction K Matsumoto, Y Ban, T Narumi, Y Yanase, T Tanikawa, M Hirose ACM SIGGRAPH 2016 Emerging Technologies, 1-2, 2016 | 133 | 2016 |
Unlimited corridor: A visuo-haptic redirection system K Matsumoto, T Narumi, Y Ban, Y Yanase, T Tanikawa, M Hirose Proceedings of the 17th International Conference on Virtual-Reality ¡, 2019 | 19 | 2019 |
Insights of the augmented dodgeball game design and play test K Rebane, T Kai, N Endo, T Imai, T Nojima, Y Yanase Proceedings of the 8th Augmented Human International Conference, 1-10, 2017 | 13 | 2017 |
誰¤Ç¤âÉñ¥×¥ì¥¤¤Ç¤¤ë¥¸¥ã¥ó¥×¥¢¥¯¥·¥ç¥ó¥²þí¥à 簗瀬Ñóƽ£¬ 鳴º£ÍØÖ¾ ÈÕ±¾¥Ðþí¥Á¥ã¥ë¥ê¥¢¥ê¥Æ¥£Ñ§»á論ÎÄ誌 21 (3), 415-422, 2016 | 12* | 2016 |
D-ball: Virtualized sports in diminished reality S Sakai, Y Yanase, Y Matayoshi, M Inami Proceedings of the First Superhuman Sports Design Challenge: First ¡, 2018 | 10 | 2018 |
Designing augmented sports: Merging physical sports and virtual world game concept T Nojima, K Rebane, R Shijo, T Schewe, S Azuma, Y Inoue, T Kai, N Endo, ... Human Interface and the Management of Information. Interaction ¡, 2018 | 7 | 2018 |
Muscleblazer: a wearable laser tag module powered by pgm-induced force-feedback Y Kishishita, AV Ramirez, S Das, C Thakur, Y Yanase, Y Kurita Proceedings of the First Superhuman Sports Design Challenge: First ¡, 2018 | 4 | 2018 |
The unknown world of my stuffed animal: Effects of the presentation of social networks in virtual space on the social presence of stuffed animals R HASHIKAWA, H TAKAHASHI, Y YANASE Psychologia 65 (2), 170-184, 2023 | 1 | 2023 |
Living Narratives in Robots: Generating Backstories in Robots through Dialogue and the Use of Large Language Models (LLM) M OMICHI, H TAKAHASHI, M BAN, T IIO, Y YANASE, H ISHIGURO Çé報処Àíѧ»áÑо¿報¸æ (Web) 2024 (HCI-206), 2024 | | 2024 |
Open Video Game Library: Developing a Video Game Database for Use in Research and Experimentation K Iida, Y Ina, D Hayashi, Y Yanase, K Watanabe Proceedings of the 29th ACM Symposium on Virtual Reality Software and ¡, 2023 | | 2023 |
Information processing apparatus, information processing system, and information processing method Y Furukawa, Y Yanase, M Tsunoda, Y Nakajima, M Toumori US Patent 11,700,512, 2023 | | 2023 |
Common Experience Sample 1.0: Developing a sample for comparing the characteristics of haptic displays T Oka, K Morimoto, Y Yanase, K Watanabe Proceedings of the 28th ACM Symposium on Virtual Reality Software and ¡, 2022 | | 2022 |
ÈÕ±¾¤Î HCI ·ÖÒ°¤Ë¤ª¤±¤ë¥Ó¥Ç¥ª¥²þí¥à¤òʹ¤Ã¤¿評価¤Ë関¤¹¤ë¥µþí¥Ù¥¤ T KAWASHIMA, T OKA, Y YANASE, K WATANABE Çé報処Àíѧ»áÑо¿報¸æ (Web) 2022 (HCI-196), 2022 | | 2022 |
Information processing apparatus, information processing system, and information processing method Y Furukawa, Y Yanase, M Tsunoda, Y Nakajima, M Toumori US Patent App. 16/879,083, 2021 | | 2021 |
Generating Spherical Hyperlapse Videos via Recursive Intelligent Sampling for StratoJump K Higuchi, S Kasahara, K Nitta, Y Yanase Proceedings of the 2018 ACM International Conference on Interactive Surfaces ¡, 2018 | | 2018 |
Visuo-Haptic Redirected Walking Using Handrail. K Matsumoto, T Narumi, Y Yanase, Y Ban, T Tanikawa, M Hirose ICAT-EGVE (Posters and Demos), 9-10, 2018 | | 2018 |
D-Ball 縮減現実¤òÓ䤤¿¥¹¥Ýþí¥Ä競¼¼¤Î¥Ç¥¶¥¤¥ó 簗瀬Ñóƽ£¬ ÓÖ¼ª¿µ綱£¬ Ûྮ¿¡½é£¬ 稲見²ýÑå Ñо¿報¸æ¥¨¥ó¥¿¥Æ¥¤¥ó¥á¥ó¥È¥³¥ó¥Ô¥åþí¥Æ¥£¥ó¥° (EC) 2017 (11), 1-4, 2017 | | 2017 |
Transparently Adjusting Difficulty in a Jump-Action Game TN Yohei Yanase TVRSJ 21 (3), pp.415-422, 2016 | | 2016 |
¥×¥ì¥¤¥ä¥¥ã¥é¥¯¥¿¤ÎλÖÃÓè測¤òÓ䤤¿弾±Ü¤±¥²þí¥à難Ò׶ȤÎ調Õû 簗瀬Ñóƽ Ñо¿報¸æ¥Ò¥åþí¥Þ¥ó¥³¥ó¥Ô¥åþí¥¿¥¤¥ó¥¿¥é¥¯¥·¥ç¥ó (HCI) 2015 (3), 1-3, 2015 | | 2015 |
¡¸¤Õþí¤ó¡¹ ¤Î¹È¤òÔ½¤¨¤è¤¦! Ãæ°×¤µ¤ò伝¤¨¤ë¥³¥ó¥Æ¥ó¥Ä×÷¤ê 簗瀨Ñóƽ ¥¨¥ó¥¿¥Æ¥¤¥ó¥á¥ó¥È¥³¥ó¥Ô¥åþí¥Æ¥£¥ó¥°¥·¥ó¥Ý¥¸¥¦¥à 2013 論Îļ¯ 2013, 372-372, 2013 | | 2013 |