Cash trade in free-to-play online games H Lin, CT Sun Games and Culture 6 (3), 270-287, 2011 | 156 | 2011 |
Simulating SARS: Small-world epidemiological modeling and public health policy assessments CY Huang, CT Sun, JL Hsieh, H Lin Journal of Artificial Societies and Social Simulation 7 (4), 2004 | 138 | 2004 |
Cash trade within the magic circle: free-to-play game challenges and massively multiplayer online game player responses. H Lin, CT Sun Digra conference, 335-343, 2007 | 114 | 2007 |
The ‘white-eyed’ Player Culture: Grief Play and Construction of Deviance in MMORPGs CTS Holin Lin Changing Views: Worlds in Play—Selected papers of the 2005 Digital Games …, 2005 | 106* | 2005 |
‘Gaming is my work’: identity work in internet-hobbyist game workers YH Lee, H Lin Work, employment and society 25 (3), 451-467, 2011 | 79 | 2011 |
The role of onlookers in arcade gaming: Frame analysis of public behaviours H Lin, CT Sun Convergence 17 (2), 125-137, 2011 | 76 | 2011 |
Body, space, and gendered gaming experiences: A cultural geography of homes, cybercafés, and dormitories H Lin | 72 | 2008 |
Leaving a Never-Ending Game: Quitting MMORPGs and Online Gaming Addiction. I Lee, CY Yu, H Lin DiGRA Conference, 211-217, 2007 | 71 | 2007 |
A novel small-world model: Using social mirror identities for epidemic simulations CY Huang, CT Sun, JL Hsieh, YMA Chen, H Lin Simulation 81 (10), 671-699, 2005 | 48 | 2005 |
Exploring Clan Culture : Social Enclaves and Cooperation in Online Gaming Level Up - Proceedings of Digital Games Research Conference 2003, 288-299, 2003 | 41* | 2003 |
Sharing tips with strangers: Exploiting gift culture in computer gaming CT Sun, H Lin, CH Ho CyberPsychology & Behavior 9 (5), 560-570, 2006 | 36 | 2006 |
Massively multiplayer online role playing games (MMORPG s) H Lin, CT Sun The international encyclopedia of digital communication and society, 1-7, 2015 | 34 | 2015 |
Problems in simulating social reality: Observations on a MUD construction H Lin, CT Sun Simulation & Gaming 34 (1), 69-88, 2003 | 23 | 2003 |
Gendered gaming experience in social space: From home to internet café H Lin Proc. of DIGRA, 2005 | 22 | 2005 |
族群關係與國家認同 張茂桂, 吳乃德, 王甫昌, 林忠正, 林鶴玲, 陳茂泰, 劉文雄, 黃應貴, 蔣斌, ... 台北, 1993 | 21 | 1993 |
見樹又見林: 社會學作為一種生活, 實踐與承諾 成令方, 林鶴玲, 吳嘉苓 台北: 群學. 譯自 Allan G. Johnson (1997) The Forest and the Trees …, 2003 | 19* | 2003 |
White-eyed" and" griefer" player culture: Deviance construction in MMORPGs H Lin, CT Sun Worlds in play: International perspectives on digital games research 21, 103-114, 2007 | 18 | 2007 |
台灣社會運動網路經驗: 一個探索性的分析 林鶴玲, 鄭陸霖 台灣社會學刊》(台北), 111-156, 2001 | 17* | 2001 |
台灣地區各族群的經濟差異 林忠正, 林鶴玲 族群關係與國家認同, 101-160, 1993 | 17 | 1993 |
Game Tips as Gifts: Social Interactions and Rational Calculations in Computer Gaming. CT Sun, H Lin, CH Ho DiGRA Conference, 2003 | 15 | 2003 |