Introduction to game analysis C Fernández-Vara Routledge, 2019 | 468 | 2019 |
Towards an ontological language for game analysis JP Zagal, M Mateas, C Fernández-Vara, B Hochhalter, N Lichti Proceedings of DiGRA 2005 Conference: Changing Views: Worlds in Play, 2005 | 352 | 2005 |
Game spaces speak volumes: Indexical storytelling C Fernández-Vara Digital Games Research Association, 2011 | 151 | 2011 |
The tribulations of adventure games: integrating story into simulation through performance C Fernández Vara Georgia Institute of Technology, 2009 | 94 | 2009 |
Play's the thing: A framework to study videogames as performance C Fernández-Vara Digital Games Research Association, 2009 | 94 | 2009 |
Rounds, levels, and waves: The early evolution of gameplay segmentation JP Zagal, C Fernández-Vara, M Mateas Games and Culture 3 (2), 175-198, 2008 | 85 | 2008 |
Evolution of spatial configurations in videogames C Fernández-Vara, JP Zagal, M Mateas Proceedings of DiGRA 2005 Conference: Changing Views: Worlds in Play, 2005 | 73 | 2005 |
Investigating the impact of gaming habits, gender, and age on the effectiveness of an educational video game: An exploratory study B Manero, J Torrente, C Fernandez-Vara, B Fernandez-Manjon IEEE Transactions on Learning Technologies 10 (2), 236-246, 2016 | 50 | 2016 |
Procedural generation of narrative puzzles in adventure games: The puzzle-dice system C Fernández-Vara, A Thomson Proceedings of the The third workshop on Procedural Content Generation in …, 2012 | 40 | 2012 |
Labyrinth and maze C Fernandez-Vara Space Time Play, 74-77, 2007 | 31 | 2007 |
E-learning takes the stage: From La Dama Boba to a serious game BM Iglesias, C Fernández-Vara, B Fernández-Manjón IEEE Revista Iberoamericana de Tecnologias del Aprendizaje 8 (4), 197-204, 2013 | 28 | 2013 |
Shaping Player Experience in Adventure Games: History of the Adventure Game Interface C Fernández-Vara Extending Experiences: Structure, Analysis and Design of Computer Game …, 2008 | 27 | 2008 |
Holojam in wonderland immersive mixed reality theater D Gochfeld, C Brenner, K Layng, S Herscher, C DeFanti, M Olko, D Shinn, ... ACM SIGGRAPH 2018 Art Gallery, 362-367, 2018 | 26 | 2018 |
From" open mailbox" to context mechanics: shifting levels of abstraction in adventure games C Fernández-Vara Proceedings of the 6th International Conference on Foundations of Digital …, 2011 | 26 | 2011 |
The tribulations of adventure games: integrating story into simulation through performance CF Vara Georgia Institute of Technology, 2009 | 21 | 2009 |
The key to adventure game design: Insight and sense-making C Fernandez-Vara, S Osterwil | 19 | 2010 |
Stanislavky’s system as a game design method: A case study B Manero, C Fernández-Vara, B Fernández-Manjón Proceedings of DiGRA 2013 Conference, 2013 | 17 | 2013 |
The secret of Monkey Island: playing between cultures C FernándezVara Well Played 1.0: Video Games, Value and Meaning, 331-52, 2009 | 17 | 2009 |
Adventure C Fernández-Vara The Routledge Companion to Video Game Studies, 232-240, 2014 | 14 | 2014 |
The Game's Afoot: Designing Sherlock Holmes. C Fernández-Vara DiGRA Conference, 2013 | 14 | 2013 |