Efficient stream compaction on wide SIMD many-core architectures M Billeter, O Olsson, U Assarsson Proceedings of the conference on high performance graphics 2009, 159-166, 2009 | 162 | 2009 |
Makeup lamps: Live augmentation of human faces via projection AH Bermano, M Billeter, D Iwai, A Grundhöfer Computer Graphics Forum 36 (2), 311-323, 2017 | 107 | 2017 |
Twolevel grids for ray tracing on GPUs J Kalojanov, M Billeter, P Slusallek Computer Graphics Forum 30 (2), 307-314, 2011 | 106 | 2011 |
Clustered deferred and forward shading O Olsson, M Billeter, U Assarsson Proceedings of the Fourth ACM SIGGRAPH/Eurographics conference on High …, 2012 | 84 | 2012 |
Real time volumetric shadows using polygonal light volumes M Billeter, E Sintorn, U Assarsson Proceedings of the conference on high performance graphics, 39-45, 2010 | 40 | 2010 |
Exploiting coherence in time-varying voxel data V Kämpe, S Rasmuson, M Billeter, E Sintorn, U Assarsson Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics …, 2016 | 18 | 2016 |
Real-time multiple scattering using light propagation volumes. M Billeter, E Sintorn, U Assarsson I3D 12, 119-126, 2012 | 17 | 2012 |
Interactively modifying compressed sparse voxel representations V Careil, M Billeter, E Eisemann Computer Graphics Forum 39 (2), 111-119, 2020 | 16 | 2020 |
Efficient virtual shadow maps for many lights O Olsson, E Sintorn, V Kämpe, M Billeter, U Assarsson Proceedings of the 18th Meeting of the ACM SIGGRAPH Symposium on Interactive …, 2014 | 16 | 2014 |
Deferred vector map visualization M Thöny, M Billeter, R Pajarola SIGGRAPH ASIA 2016 symposium on visualization, 1-8, 2016 | 13 | 2016 |
SalientGaze: Saliency-based gaze correction in virtual reality P Shi, M Billeter, E Eisemann Computers & Graphics 91, 83-94, 2020 | 12 | 2020 |
An efficient dual-hierarchy t-sne minimization M van de Ruit, M Billeter, E Eisemann IEEE Transactions on Visualization and Computer Graphics 28 (1), 614-622, 2021 | 10 | 2021 |
More efficient virtual shadow maps for many lights O Olsson, M Billeter, E Sintorn, V Kämpe, U Assarsson IEEE transactions on visualization and computer graphics 21 (6), 701-713, 2015 | 10 | 2015 |
A LED-based IR/RGB end-to-end latency measurement device M Billeter, G Röthlin, J Wezel, D Iwai, A Grundhöfer 2016 IEEE International Symposium on Mixed and Augmented Reality (ISMAR …, 2016 | 9 | 2016 |
Tiled and clustered forward shading O Olsson, M Billeter, U Assarsson Memory 300 (400), 500, 2012 | 9 | 2012 |
Largescale pixelprecise deferred vector maps M Thöny, M Billeter, R Pajarola Computer Graphics Forum 37 (1), 338-349, 2018 | 8 | 2018 |
Real-time many-light management and shadows with clustered shading O Olsson, E Persson, M Billeter ACM SIGGRAPH 2015 Courses, 1-398, 2015 | 8 | 2015 |
Tiled and clustered forward shading: supporting transparency and MSAA O Olsson, M Billeter, U Assarsson ACM SIGGRAPH 2012 Talks, 1-1, 2012 | 6 | 2012 |
Stereo-consistent screen-space ambient occlusion P Shi, M Billeter, E Eisemann Proceedings of the ACM on Computer Graphics and Interactive Techniques 5 (1 …, 2022 | 4 | 2022 |
Voxel DAGs and Multiresolution Hierarchies: From Large-Scale Scenes to Pre-computed Shadows. U Assarsson, M Billeter, D Dolonius, E Eisemann, A Jaspe, L Scandolo, ... Eurographics (Tutorials), 9-11, 2018 | 4 | 2018 |