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Aehong Min
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Gendered design bias: Gender differences of in-game character choice and playing style in league of legends
G Gao, A Min, PC Shih
Proceedings of the 29th Australian Conference on Computer-Human Interaction …, 2017
392017
PuzzleWalk: A theory-driven iterative design inquiry of a mobile game for promoting physical activity in adults with autism spectrum disorder
B Kim, D Lee, A Min, S Paik, G Frey, S Bellini, K Han, PC Shih
PLOS ONE 15 (9), e0237966, 2020
302020
Where and How to Look for Help Matters: Analysis of Support Exchange in Online Health Communities for People Living with HIV
J Maestre, S Herring, A Min, C Connelly, P Shih
Information 9 (10), 259, 2018
252018
Usability inquiry of a gamified behavior change app for increasing physical activity and reducing sedentary behavior in adults with and without autism spectrum disorder
D Lee, GC Frey, A Min, B Kim, DJ Cothran, S Bellini, K Han, PC Shih
Health Informatics Journal 26 (4), 2992-3008, 2020
172020
Can I Take a Break? Facilitating In-Home Respite Care for Family Caregivers of Older Adults
A Min, F Currin, G Razo, K Connelly, PC Shih
AMIA Annual Symposium Proceedings 2020, 850, 2020
122020
Design and Assessment of a Personal Breathalyzer Intervention to Support Responsible Drinking
A Min, D Lee, G Gao, S Jeong, PC Shih
International Journal of Human-Computer Studies, 102382, 2019
122019
Not Another Medication Adherence App: Critical Reflections on Addressing Public HIV-related Stigma Through Design
JF Maestre, P Zdziarska, A Min, AN Baglione, CF Chung, PC Shih
Proceedings of the ACM on Human-Computer Interaction 4 (CSCW3), 1-28, 2021
112021
Challenges, Tensions, and Opportunities in Designing Ecosystems to Support the Management of Complex Health Needs
T Ongwere, ABL Berry, C Caldeira, RI Arriaga, A Ayobi, ER Burgess, ...
CHI Conference on Human Factors in Computing Systems Extended Abstracts, 1-7, 2022
102022
Just In Time: Challenges and Opportunities of First Aid Care Information Sharing for Supporting Epileptic Seizure Response
A Min, W Miller, L Rocha, K Börner, R Brattig Correia, PC Shih
Proceedings of the ACM on Human-Computer Interaction 5 (CSCW1), 1-24, 2021
102021
Understanding the Technological Practices and Needs of Music Therapists
AN Baglione, MP Clemens, JF Maestre, A Min, L Dahl, PC Shih
Proceedings of the ACM on Human-Computer Interaction 5 (CSCW1), 1-25, 2021
82021
Potentials of smart breathalyzer: interventions for excessive drinking among college students
A Min, D Lee, PC Shih
International Conference on Information, 195-206, 2018
62018
Give Me a Break: Design for Communication Among Family Caregivers and Respite Caregivers
F Currin, G Razo, A Min
Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing …, 2019
52019
Understanding Contexts and Challenges of Information Management for Epilepsy Care
A Min, WR Miller, LM Rocha, K Börner, R Brattig Correia, PC Shih
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems …, 2023
22023
Objectively measured physical activity and sedentary time in adults with autism spectrum disorder
D Lee, PC Shih, B Kim, K Han, A Min, DJ Cothran, S Bellini, GC Frey
Med Sci Sport Exerc 52, 290-290, 2020
22020
Developing a User-Centric Taxonomy of Games Using Repertory Grid Analysis.
A Min, H Lee, J Lee
ICADIWT, 68-75, 2015
22015
Supporting Noise Sensitivity and Emotion Regulation with Children
E Dotch, J Hu, A Mavrovounioti, W Du, J Johnson, E Ankrah, A Min, ...
Proceedings of the 22nd Annual ACM Interaction Design and Children …, 2023
12023
Extending & Facilitating Informal Care Networks for People with Epilepsy & Caregivers
A Min
Companion Publication of the 2021 Conference on Computer Supported …, 2021
12021
Co-Designing Situated Displays for Family Co-Regulation with ADHD Children
LM Silva, FL Cibrian, C Bonang, A Bhattacharya, A Min, EM Monteiro, ...
2024
Extending and Facilitating Informal Care Networks
A Min
Indiana University, 2023
2023
Identifying player centric digital game attributes using repertory grid technique
A Min, H Lee, J Lee
Journal of the Korean Society for Computer Game 33 (4), 14-24, 2020
2020
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Articles 1–20