Biyun HUANG
Biyun HUANG
Verified email at connect.hku.hk
Title
Cited by
Cited by
Year
Engaging Asian students through game mechanics: Findings from two experiment studies
KF Hew, B Huang, KWS Chu, DKW Chiu
Computers & Education 92, 221-236, 2016
2132016
Investigating the effects of gamification-enhanced flipped learning on undergraduate students’ behavioral and cognitive engagement
B Huang, KF Hew, CK Lo
Interactive Learning Environments 27 (8), 1106-1126, 2019
1502019
Implementing a theory-driven gamification model in higher education flipped courses: Effects on out-of-class activity completion and quality of artifacts
B Huang, KF Hew
Computers & Education 125, 254-272, 2018
902018
Measuring Learners’ Motivation Level in Massive Open Online Courses
B Huang, KF Hew
International Journal of Information and Education Technology 6 (no. 10), pp …, 2016
772016
Does gamification improve student learning outcome? Evidence from a meta-analysis and synthesis of qualitative data in educational contexts
S Bai, KF Hew, B Huang
Educational Research Review 30, 100322, 2020
692020
Do points, badges and leaderboard increase learning and activity: A quasi-experiment on the effects of gamification
B HUANG, K Foon HEW
The 23rd International Conference on Computers in Education, 2015
542015
Factors Influencing Learning and Factors Influencing Persistence: A Mixed-method Study of MOOC Learners' Motivation
B Huang, KF Hew
Proceedings of the 2017 International Conference on Information System and …, 2017
202017
Effects of gamification on students’ online interactive patterns and peer-feedback
B Huang, GJ Hwang, KF Hew, P Warning
Distance Education 40 (3), 350-379, 2019
192019
Is gamification “bullshit”? Evidence from a meta-analysis and synthesis of qualitative data in educational contexts
S Bai, KF Hew, B Huang
Educational Research Review 100322, 2020
172020
Engaging learners in a flipped information science course with gamification: A quasi-experimental study
B Huang, KF Hew, P Warning
International Conference on Technology in Education, 130-141, 2018
102018
Factors Influencing Students' Behavioral Intention to Continue Artificial Intelligence Learning
CS Chai, PY Lin, MS Jong, Y Dai, TKF Chiu, B Huang
2020 International Symposium on Educational Technology (ISET), 147-150, 2020
42020
Developing a Generic Rubric for Evaluating Students' Work in STEM Education
B Huang, MS Jong
2020 International Symposium on Educational Technology (ISET), 210-213, 2020
42020
Using Gamification to Design Courses: Lessons Learned in a Three-year Design-based Study
B Huang, KF Hew
Educational Technology & Society 24 (1), 44-63, 2021
22021
Exploring the Integration of Social Care Education with STEM: A Social-Scientific Maker Curriculum
B Huang, MS Jong
2020 IEEE International Conference on Teaching, Assessment, and Learning for …, 2020
12020
Transforming a traditional class into an innovative gamified class: Lessons learned from a teacher's perspective
B Huang, P Warning, KF Hew
EdMedia+ Innovate Learning, 1856-1863, 2018
2018
Learning Japanese through Social Network Sites: A Preliminary Study of Chinese Learners' Perceptions
Q Zhang, B Huang, DKW Chiu, KKW Ho
Micronesian, 55, 0
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Articles 1–16