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Huaxin Wei
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Cited by
Year
Time and space in digital game storytelling
H Wei, J Bizzocchi, T Calvert
International Journal of Computer Games Technology 2010, 2010
732010
Believable characters
MS El-Nasr, L Bishko, V Zammitto, M Nixon, AV Vasiliakos, H Wei
Handbook of Multimedia for Digital Entertainment and Arts, 497-528, 2009
202009
Transdisciplinary interaction design in design education
E Blevis, IK Koskinen, KP Lee, S Bødker, LL Chen, Y Lim, H Wei, ...
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human …, 2015
182015
Embedded narrative in game design
H Wei
Proceedings of the International Academic Conference on the Future of Game …, 2010
162010
Structuring narrative interaction: What we can learn from Heavy Rain
H Wei
International Conference on Interactive Digital Storytelling, 338-341, 2011
142011
Uncovering hidden maps: Illustrative narratology for digital artists/designers
SL Wei, H Wei
Computers and Composition 23 (4), 480-502, 2006
142006
Analyzing the game narrative: Structure and technique
H Wei
School of Interactive Arts and Technology, Simon Fraser University, 2011
132011
Exploring non-verbal behavior models for believable characters
M Seif El-Nasr, H Wei
Joint International Conference on Interactive Digital Storytelling, 71-82, 2008
132008
MemoryReel: A purpose-designed device for recording digitally connected special moments for later recall and reminiscence
H Wei, D Hua, E Blevis, Z Zhang
Proceedings of the Thirteenth International Conference on Tangible, Embedded …, 2019
72019
Games as Travel Guides: A Look at Meaningful Downloadable Content and Its Connection to Locational Context
B Durango, H Wei
Chinese DiGRA '16, 2016
72016
Should do, can do, can know: Sustainability and other reflections on one hundred and one interaction design projects
H Wei, JCF Ho, KKN Chow, SA Blevis, E Blevis
Proceedings of the Fifth Workshop on Computing Within Limits, 1-18, 2019
62019
Conventions and innovations: Narrative structure and technique in Heavy Rain
H Wei, T Calvert
Journal of the International Digital Media and Arts Association 8 (2), 59-68, 2010
62010
Beyond Level Blueprints: Visualizing the Progression of Emotion and Narrative Driven Games
H Wei, B Durango
Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition …, 2017
52017
Letters to José: A Design Case for Building Tangible Interactive Narratives
D Echeverri, H Wei
International Conference on Interactive Digital Storytelling, 15-29, 2020
42020
Designing Physical Artifacts for Tangible Narratives: Lessons Learned from Letters to José
D Echeverri, H Wei
Proceedings of the Fifteenth International Conference on Tangible, Embedded …, 2021
32021
Social Media as Heterotopia: Applying Foucault’s Concept of Heterotopia to Analyze Interventions in Social Media as a Networked Public
KS Lee, H Wei
Archives of Design Research 33 (2), 5-17, 2020
32020
Exploring the Role of Narrative Puzzles in Game Storytelling
H Wei, B Durango
DiGRA '19 - Proceedings of the 2019 DiGRA International Conference: Game …, 2019
22019
Effects of Virtual Reality in the Area of Responsible Decision-Making Training on Adolescents
DA Munoz, KKN Chow, H Wei
Interactivity and Game Creation. ArtsIT 2020., 461-476, 2021
12021
MemoryPin: Turning digitally co-present moments into tangible memory keepsakes
D Hua, H Wei, E Blevis
Proceedings of the 2018 ACM Conference Companion Publication on Designing …, 2018
12018
Building a virtual reality-based helicopter training system
H Wei
University of Alberta, 2001
12001
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