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Gábor Liktor
Gábor Liktor
Verified email at intel.com
Title
Cited by
Cited by
Year
Decoupled deferred shading for hardware rasterization
G Liktor, C Dachsbacher
Proceedings of the ACM SIGGRAPH symposium on interactive 3D graphics and …, 2012
782012
Method and apparatus for filtered coarse pixel shading
G Liktor, M Salvi, K Vaidyanathan
US Patent 10,242,493, 2019
682019
Coarse pixel shading with temporal supersampling
K Xiao, G Liktor, K Vaidyanathan
Proceedings of the ACM SIGGRAPH symposium on interactive 3D graphics and …, 2018
252018
Real-time volume caustics with adaptive beam tracing
G Liktor, C Dachsbacher
Symposium on Interactive 3D Graphics and Games, 47-54, 2011
252011
Ray tracing implicit surfaces on the GPU
G Liktor
12th Central European Seminar on Computer Graphics (CESCG 2008 Proceedings …, 2008
242008
A reduced-precision network for image reconstruction
MM Thomas, K Vaidyanathan, G Liktor, AG Forbes
ACM Transactions on Graphics (TOG) 39 (6), 1-12, 2020
222020
Order independent asynchronous compute and streaming for graphics
D Burke, AT Lake, JS Boles, JH Feit, K Vaidyanathan, AR Appu, J Ray, ...
US Patent 10,672,175, 2020
192020
Bandwidth-efficient BVH layout for incremental hardware traversal.
G Liktor, K Vaidyanathan
High Performance Graphics, 51-61, 2016
192016
Apparatus and method for implementing bounding volume hierarchy (BVH) operations on tesselation hardware
C Benthin, G Liktor
US Patent 10,614,611, 2020
182020
Temporally stable real-time joint neural denoising and supersampling
MM Thomas, G Liktor, C Peters, S Kim, K Vaidyanathan, AG Forbes
Proceedings of the ACM on Computer Graphics and Interactive Techniques 5 (3 …, 2022
172022
Apparatus and method for hierarchical adaptive tessellation
V Fuetterling, G Liktor, K Vaidyanathan
US Patent 10,497,173, 2019
162019
Unified architecture for BVH construction based on hardware pre-sorting and a parallel, reconfigurable clustering array
M Doyle, T Schluessler, G Liktor, A Kuwahara, J Amstutz
US Patent 10,832,371, 2020
152020
Decouple multi-layer render fequency
H Labbe, T Bar-On, JG Gierach, G Liktor, AT Lauritzen
US Patent 10,489,915, 2019
142019
Cloud based distributed single game calculation of shared computational work for multiple cloud gaming client devices
J Kennedy, G Liktor, JS Boles, S Grajewski, B Vembu, TT Schluessler, ...
US Patent 10,290,141, 2019
142019
Merging fragments for coarse pixel shading using a weighted average of the attributes of triangles
G Liktor, M Salvi, RP Sathe
US Patent 10,262,455, 2019
132019
Stochastic soft shadow mapping
G Liktor, S Spassov, G Mückl, C Dachsbacher
Computer Graphics Forum 34 (4), 1-11, 2015
132015
Ray tracing apparatus and method for memory access and register operations
C Benthin, I Wald, G Liktor, J Guenther, E Ould-Ahmed-Vall
US Patent 10,861,216, 2020
122020
Reduction of BVH-node bandwidth with incremental traversal
G Liktor, K Vaidyanathan
US Patent 9,922,396, 2018
122018
Real-time volumetric caustics with projected light beams
G Liktor, C Dachsbacher
Proc. Graphics and Geometry, 151-158, 2010
112010
Multi-pass apparatus and method for early termination of graphics shading
J Barczak, K Xiao, M Apodaca, T Raoux, C Brownlee, G Liktor
US Patent 10,699,475, 2020
102020
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