Decoupled deferred shading for hardware rasterization G Liktor, C Dachsbacher Proceedings of the ACM SIGGRAPH symposium on interactive 3D graphics and …, 2012 | 78 | 2012 |
Method and apparatus for filtered coarse pixel shading G Liktor, M Salvi, K Vaidyanathan US Patent 10,242,493, 2019 | 68 | 2019 |
Coarse pixel shading with temporal supersampling K Xiao, G Liktor, K Vaidyanathan Proceedings of the ACM SIGGRAPH symposium on interactive 3D graphics and …, 2018 | 25 | 2018 |
Real-time volume caustics with adaptive beam tracing G Liktor, C Dachsbacher Symposium on Interactive 3D Graphics and Games, 47-54, 2011 | 25 | 2011 |
Ray tracing implicit surfaces on the GPU G Liktor 12th Central European Seminar on Computer Graphics (CESCG 2008 Proceedings …, 2008 | 24 | 2008 |
A reduced-precision network for image reconstruction MM Thomas, K Vaidyanathan, G Liktor, AG Forbes ACM Transactions on Graphics (TOG) 39 (6), 1-12, 2020 | 22 | 2020 |
Order independent asynchronous compute and streaming for graphics D Burke, AT Lake, JS Boles, JH Feit, K Vaidyanathan, AR Appu, J Ray, ... US Patent 10,672,175, 2020 | 19 | 2020 |
Bandwidth-efficient BVH layout for incremental hardware traversal. G Liktor, K Vaidyanathan High Performance Graphics, 51-61, 2016 | 19 | 2016 |
Apparatus and method for implementing bounding volume hierarchy (BVH) operations on tesselation hardware C Benthin, G Liktor US Patent 10,614,611, 2020 | 18 | 2020 |
Temporally stable real-time joint neural denoising and supersampling MM Thomas, G Liktor, C Peters, S Kim, K Vaidyanathan, AG Forbes Proceedings of the ACM on Computer Graphics and Interactive Techniques 5 (3 …, 2022 | 17 | 2022 |
Apparatus and method for hierarchical adaptive tessellation V Fuetterling, G Liktor, K Vaidyanathan US Patent 10,497,173, 2019 | 16 | 2019 |
Unified architecture for BVH construction based on hardware pre-sorting and a parallel, reconfigurable clustering array M Doyle, T Schluessler, G Liktor, A Kuwahara, J Amstutz US Patent 10,832,371, 2020 | 15 | 2020 |
Decouple multi-layer render fequency H Labbe, T Bar-On, JG Gierach, G Liktor, AT Lauritzen US Patent 10,489,915, 2019 | 14 | 2019 |
Cloud based distributed single game calculation of shared computational work for multiple cloud gaming client devices J Kennedy, G Liktor, JS Boles, S Grajewski, B Vembu, TT Schluessler, ... US Patent 10,290,141, 2019 | 14 | 2019 |
Merging fragments for coarse pixel shading using a weighted average of the attributes of triangles G Liktor, M Salvi, RP Sathe US Patent 10,262,455, 2019 | 13 | 2019 |
Stochastic soft shadow mapping G Liktor, S Spassov, G Mückl, C Dachsbacher Computer Graphics Forum 34 (4), 1-11, 2015 | 13 | 2015 |
Ray tracing apparatus and method for memory access and register operations C Benthin, I Wald, G Liktor, J Guenther, E Ould-Ahmed-Vall US Patent 10,861,216, 2020 | 12 | 2020 |
Reduction of BVH-node bandwidth with incremental traversal G Liktor, K Vaidyanathan US Patent 9,922,396, 2018 | 12 | 2018 |
Real-time volumetric caustics with projected light beams G Liktor, C Dachsbacher Proc. Graphics and Geometry, 151-158, 2010 | 11 | 2010 |
Multi-pass apparatus and method for early termination of graphics shading J Barczak, K Xiao, M Apodaca, T Raoux, C Brownlee, G Liktor US Patent 10,699,475, 2020 | 10 | 2020 |