Make fitness fun: could novelty be the key determinant for physical activity adherence? N Lakicevic, A Gentile, S Mehrabi, S Cassar, K Parker, R Roklicer, ... Frontiers in psychology 11, 577522, 2020 | 47 | 2020 |
Immersive virtual reality exergames for persons living with dementia: user-centered design study as a multistakeholder team during the COVID-19 pandemic J Muñoz, S Mehrabi, Y Li, A Basharat, LE Middleton, S Cao, ... JMIR Serious Games 10 (1), e29987, 2022 | 36 | 2022 |
Immersive virtual reality exergames to promote the well-being of community-dwelling older adults: Protocol for a mixed methods pilot study S Mehrabi, JE Muñoz, A Basharat, J Boger, S Cao, M Barnett-Cowan, ... JMIR Research Protocols 11 (6), e32955, 2022 | 15 | 2022 |
Multidisciplinary iterative design of exergames (MIDE): a framework for supporting the design, development, and evaluation of exergames for health Y Li, J Muñoz, S Mehrabi, L Middleton, S Cao, J Boger HCI in Games: Second International Conference, HCI-Games 2020, Held as Part …, 2020 | 13 | 2020 |
Seas the day: Co‐designing immersive virtual reality exergames with exercise professionals and people living with dementia S Mehrabi, JE Muñoz, A Basharat, Y Li, LE Middleton, S Cao, ... Alzheimer's & Dementia 17, e051278, 2021 | 4 | 2021 |
Development of Classifiers to Determine Factors Associated With Older Adult's Cognitive Functions and Game User Experience in VR Using Head Kinematics JE Munoz, F Ali, A Basharat, S Mehrabi, M Barnett-Cowan, S Cao, ... IEEE Transactions on Games, 2023 | 3 | 2023 |
Immersive virtual reality exergames for persons living with dementia J Muñoz, S Mehrabi, Y Li, A Basharat, LE Middleton, S Cao, ... User-centered design study as a multistakeholder team during the COVID-19 …, 2022 | 2 | 2022 |
“If I want to be able to keep going, I must be active.” Exploring older adults’ perspectives of remote physical activity supports: a mixed-methods study S Mehrabi, S Drisdelle, HR Dutt, LE Middleton Frontiers in Public Health 12, 1328492, 2024 | 1 | 2024 |
Age in Place, Move in VR: Investigating the Feasibility and Usability of a Custom‐made Virtual Reality Exergame to Promote the Well‐being of Community‐Dwelling Older Adults S Mehrabi, A Basharat, S Mazen, S Cao, J Boger, M Barnett‐Cowan, ... Alzheimer's & Dementia 19, e082051, 2023 | | 2023 |
Virtual reality as a tool to explore multisensory processing before and after engagement in physical activity A Basharat, S Mehrabi, JE Muñoz, LE Middleton, S Cao, J Boger, ... Frontiers in Aging Neuroscience 15, 1207651, 2023 | | 2023 |
Development of classifiers to determine factors associated with older adult's cognitive functions and game user experience in VR using head kinematics F Ali, J Munoz, J Boger, L Middleton, A Basharat, S Mehrabi, ... Authorea Preprints, 2023 | | 2023 |
“If I want to be able to keep going, I must be active.” Supporting Remote Physical Activity Programming for Older Adults during COVID-19 and Beyond: a mixed-methods study S Mehrabi, S Drisdelle, HR Dutt, LE Middleton | | 2022 |
Exercise And Geriatric Depression: A Scoping Review Of The Research Evidence: 2262 Board# 181 May 28 2: 00 PM-3: 30 PM S Mehrabi, L Middleton Medicine & Science in Sports & Exercise 52 (7S), 607, 2020 | | 2020 |