Finding game levels with the right difficulty in a few trials through intelligent trial-and-error M González-Duque, RB Palm, D Ha, S Risi 2020 IEEE Conference on Games (CoG), 503-510, 2020 | 35 | 2020 |
MarioGPT: open-ended text2level generation through large language models (2023) S Sudhakaran, M González-Duque, C Glanois, M Freiberger, E Najarro, ... arXiv preprint arxiv:2302.05981, 0 | 31* | |
Towards a framework for human-ai interaction patterns in co-creative gan applications I Grabe, M González-Duque, S Risi, J Zhu Proceeding of the 3rd Workshop on Human-AI Co-Creation with Generative …, 2022 | 28 | 2022 |
Variational neural cellular automata RB Palm, M González-Duque, S Sudhakaran, S Risi arXiv preprint arXiv:2201.12360, 2022 | 16 | 2022 |
Fast game content adaptation through bayesian-based player modelling M González-Duque, RB Palm, S Risi 2021 IEEE Conference on Games (CoG), 01-08, 2021 | 14 | 2021 |
Pulling back information geometry G Arvanitidis, M González-Duque, A Pouplin, D Kalatzis, S Hauberg arXiv preprint arXiv:2106.05367, 2021 | 12 | 2021 |
Prompt-guided level generation S Sudhakaran, M González-Duque, C Glanois, M Freiberger, E Najarro, ... Proceedings of the Companion Conference on Genetic and Evolutionary …, 2023 | 8 | 2023 |
Learning a Behavioral Repertoire from Demonstrations N Justesen, M González-Duque, D Cabarcas, JB Mouret, S Risi 2020 IEEE Conference on Games (CoG), 383-390, 2020 | 8 | 2020 |
Mario plays on a manifold: Generating functional content in latent space through differential geometry M González-Duque, RB Palm, S Hauberg, S Risi 2022 IEEE Conference on Games (CoG), 385-392, 2022 | 6 | 2022 |
Stochman NS Detlefsen, A Pouplin, CW Feldager, C Geng, D Kalatzis, H Hauschultz, ... GitHub. Note: https://github. com/MachineLearningLifeScience/stochman 3, 4, 2021 | 5 | 2021 |
A Continuous Relaxation for Discrete Bayesian Optimization R Michael, S Bartels, M González-Duque, Y Zainchkovskyy, J Frellsen, ... arXiv preprint arXiv:2404.17452, 2024 | | 2024 |
Probabilistic Modeling for Game Content Creation and Adaption M Gonzalez-Duque IT University of Copenhagen, Department of Digital Design, 2023 | | 2023 |
Bringing robotics taxonomies to continuous domains via GPLVM on hyperbolic manifolds N Jaquier, L Rozo, M González-Duque, V Borovitskiy, T Asfour arXiv preprint arXiv:2210.01672, 2022 | | 2022 |
Neural networks that express multiple strategies in the video game StarCraft 2 M González Duque Universidad Nacional de Colombia, sede Medellín, 0 | | |