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Muesser Cemal Nat
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Continuance intentions to use gamification for training in higher education: Integrating the technology acceptance model (TAM), social motivation, and task technology fit (TTF)
VZ Vanduhe, M Nat, HF Hasan
Ieee Access 8, 21473-21484, 2020
2172020
Blended learning motivation model for instructors in higher education institutions
MM Ibrahim, M Nat
International Journal of Educational Technology in Higher Education 16 (1), 1-21, 2019
1882019
Gamified collaborative environment in Moodle
HF Hasan, M Nat, VZ Vanduhe
IEEE Access 7, 89833-89844, 2019
912019
The adoption of students’ hedonic motivation system model to gamified learning environment
D Oluwajana, A Idowu, M Nat, V Vanduhe, S Fadiya
Journal of theoretical and applied electronic commerce research 14 (3), 156-167, 2019
802019
Important factors affecting student information system quality and satisfaction
C Gürkut, M Nat
EURASIA Journal of Mathematics, Science and Technology Education 14 (3), 923-932, 2017
732017
The effects of learning–family conflict, perceived control over time and task-fit technology factors on urban–rural high school students’ acceptance of video-based instruction …
PS Kissi, M Nat, RB Armah
Educational Technology Research and Development 66 (6), 1-23, 2018
632018
Data mining in electronic commerce: benefits and challenges
M Ismail, MM Ibrahim, ZM Sanusi, M Nat
International Journal of Communications, Network and System Sciences 8 (12), 501, 2015
352015
Interest groups and social media: An examination of cause and sectional groups' social media strategies in the EU
D Kanol, M Nat
Journal of Public Affairs 17 (3), e1649, 2017
202017
Student engagement patterns in a blended learning environment: An educational data mining approach
LM Nkomo, M Nat
TechTrends 65 (5), 808-817, 2021
182021
Students’ evidential increase in learning using gamified learning environment
VZ Vanduhe, HF Hassan, D Oluwajana, M Nat, A Idowu, JJ Agbo, ...
Proceedings of the Future Technologies Conference (FTC) 2018: Volume 1, 1109 …, 2019
172019
Student perception of usefulness and ease using Kahoot, a free web-based tool in a tertiary education setting.
A Idowu, M Nat, PS Kissi
Acta Scientiarum: Technology 43, 2020
162020
Sustainable adoption of e-learning from the TAM perspective
SS Saleh, M Nat, M Aqel
Sustainability 14 (6), 3690, 2022
152022
Research and design challenges for developing personalised eLearning systems
MC Nat, M Dastbaz, L Bacon
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare …, 2008
142008
Proposed flipped classroom model for high schools in developing countries
PS Kissi, MC Nat, A Idowu
SSRN, 2018
132018
Taking business intelligence to business education curriculum: graduate students’ concerns
P Kissi, M Nat, A Idowu
Business, Management and Economics Engineering 15 (1), 77-90, 2017
122017
Designing personalisation in LAMS
M Nat, S Walker, L Bacon, M Dastbaz
Proceedings of the 2010 European LAMS & Learning Design Conference, 2010
122010
A flipped classroom model for developing universities in developing countries
M Nat
Global Learn, 597-604, 2015
112015
Discovering students use of learning resources with educational data mining
LM Nkomo, M Nat
IEEE HONET-ICT, 2016, 98-102, 2016
92016
Impact of metacognitive awareness on learning in technology enhanced learning environments
M Cemal Nat, S Walker, L Bacon, M Dastbaz, R Flynn
92011
Group type and social media engagement strategies in the EU: The case of British interest groups on Facebook
D Kanol, M Nat
Journal of Public and Nonprofit Affairs 7 (2), 205-219, 2021
82021
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