A four-step method for the development of an ADHD-VR digital game diagnostic tool prototype for children using a DL model T Wiguna, NA Wigantara, RI Ismail, F Kaligis, K Minayati, R Bahana, ... Frontiers in Psychiatry 11, 829, 2020 | 17 | 2020 |
Performance test for prototype game for children with adhd R Bahana, FL Gaol, T Wiguna, S Hendric, B Soewito, E Nugroho, ... Journal of Physics: Conference Series 978 (1), 012004, 2018 | 14 | 2018 |
Developing and feasibility testing of the Indonesian computer-based game prototype for children with attention deficit/hyperactivity disorder T Wiguna, RI Ismail, F Kaligis, K Minayati, BJ Murtani, NA Wigantara, ... Heliyon 7 (7), 2021 | 7 | 2021 |
Re-Introducing Indonesian Traditional Games through an Interactive Multiplayer Table Game-Gobak Sodor E Pratalaharja, B Dirgantoro Journal of Games, Game Art, and Gamification 6 (1), 27-31, 2021 | 5 | 2021 |
Extending Information On Museum Artefacts Through Augmented Reality: Indonesian National Museum Case BP Dirgantoro, JJL Martinez Journal of Games, Game Art, and Gamification 1 (1), 1-6, 2016 | 3 | 2016 |
Developing attention deficits/hyperactivity disorder-virtual reality diagnostic tool with machine learning for children and adolescents T Wiguna, R Bahana, B Dirgantoro, K Minayati, SD Teh, RI Ismail, ... Frontiers in Psychiatry 13, 984481, 2022 | 1 | 2022 |
Learning History Through Augmented Reality B Dirgantoro Journal of Games, Game Art, and Gamification 6 (1), 14-20, 2021 | 1 | 2021 |
Lego-based Game as a Way to Improve Student’s Physics Education E Saptaputra, B Dirgantoro, S Andrew Journal of Games, Game Art, and Gamification 8 (1), 8-12, 2023 | | 2023 |
A therapy game for elementary students with ADHD R Bahana, E Abdurachman, FL Gaol, T Wiguna, FD Hutagalung, ... AIP Conference Proceedings 2508 (1), 2023 | | 2023 |
Dual Installation Style Design Plan for Interactive Projection Mapping MS Astriani, JJL Martinez, BP Dirgantoro, LH Yi Journal of Pharmaceutical Negative Results, 422-430, 2023 | | 2023 |
Four Components of Interactive Projection Mapping Design Plan: Case Study by Using Building Block Toys for Learning MS Astriani, JJL Martinez, BP Dirgantoro, LH Yi 2022 1st International Conference on Technology Innovation and Its …, 2022 | | 2022 |
‘Trapped’: An Interactive Gamified Audiovisual Installation PG Hartono, BP Dirgantoro | | 2020 |
Game Berbasis Komputer (Delivery Memory Game) Untuk Melatih Memori Kerja Pada Anak Dengan Maslaah Memori Kerja T Wiguna, E Nugroho, R Bahara, BP Dirgantoro, RI Ismail, FM Kaligis, ... | | 2019 |
USING AUGMENTED REALITY TO ENHANCE ART EXHIBITION AT BINUS INTERNATIONAL R Bahana, B Prakoso Dirgantoro | | 2013 |
Gamification the Learning of Manual Craftmanship Batik Lasem Process through Board Games BP Dirgantoro | | |