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Bayu Dirgantoro
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Cited by
Year
A four-step method for the development of an ADHD-VR digital game diagnostic tool prototype for children using a DL model
T Wiguna, NA Wigantara, RI Ismail, F Kaligis, K Minayati, R Bahana, ...
Frontiers in Psychiatry 11, 829, 2020
172020
Performance test for prototype game for children with adhd
R Bahana, FL Gaol, T Wiguna, S Hendric, B Soewito, E Nugroho, ...
Journal of Physics: Conference Series 978 (1), 012004, 2018
142018
Developing and feasibility testing of the Indonesian computer-based game prototype for children with attention deficit/hyperactivity disorder
T Wiguna, RI Ismail, F Kaligis, K Minayati, BJ Murtani, NA Wigantara, ...
Heliyon 7 (7), 2021
72021
Re-Introducing Indonesian Traditional Games through an Interactive Multiplayer Table Game-Gobak Sodor
E Pratalaharja, B Dirgantoro
Journal of Games, Game Art, and Gamification 6 (1), 27-31, 2021
52021
Extending Information On Museum Artefacts Through Augmented Reality: Indonesian National Museum Case
BP Dirgantoro, JJL Martinez
Journal of Games, Game Art, and Gamification 1 (1), 1-6, 2016
32016
Developing attention deficits/hyperactivity disorder-virtual reality diagnostic tool with machine learning for children and adolescents
T Wiguna, R Bahana, B Dirgantoro, K Minayati, SD Teh, RI Ismail, ...
Frontiers in Psychiatry 13, 984481, 2022
12022
Learning History Through Augmented Reality
B Dirgantoro
Journal of Games, Game Art, and Gamification 6 (1), 14-20, 2021
12021
Lego-based Game as a Way to Improve Student’s Physics Education
E Saptaputra, B Dirgantoro, S Andrew
Journal of Games, Game Art, and Gamification 8 (1), 8-12, 2023
2023
A therapy game for elementary students with ADHD
R Bahana, E Abdurachman, FL Gaol, T Wiguna, FD Hutagalung, ...
AIP Conference Proceedings 2508 (1), 2023
2023
Dual Installation Style Design Plan for Interactive Projection Mapping
MS Astriani, JJL Martinez, BP Dirgantoro, LH Yi
Journal of Pharmaceutical Negative Results, 422-430, 2023
2023
Four Components of Interactive Projection Mapping Design Plan: Case Study by Using Building Block Toys for Learning
MS Astriani, JJL Martinez, BP Dirgantoro, LH Yi
2022 1st International Conference on Technology Innovation and Its …, 2022
2022
‘Trapped’: An Interactive Gamified Audiovisual Installation
PG Hartono, BP Dirgantoro
2020
Game Berbasis Komputer (Delivery Memory Game) Untuk Melatih Memori Kerja Pada Anak Dengan Maslaah Memori Kerja
T Wiguna, E Nugroho, R Bahara, BP Dirgantoro, RI Ismail, FM Kaligis, ...
2019
USING AUGMENTED REALITY TO ENHANCE ART EXHIBITION AT BINUS INTERNATIONAL
R Bahana, B Prakoso Dirgantoro
2013
Gamification the Learning of Manual Craftmanship Batik Lasem Process through Board Games
BP Dirgantoro
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Articles 1–15