Measuring social presence in team-based digital games M Hudson, P Cairns Interacting with Presence: HCI and the Sense of Presence in Computer …, 2014 | 49 | 2014 |
The effects of winning and losing on social presence in team-based digital games M Hudson, P Cairns Computers in Human Behavior 60, 1-12, 2016 | 36 | 2016 |
Interrogating social presence in games with experiential vignettes M Hudson, P Cairns Entertainment Computing 5 (2), 101-114, 2014 | 25 | 2014 |
The effect of surroundings on gaming experience. AI Nordin, PA Cairns, M Hudson, A Alonso, EHC Gámez FDG, 2014 | 20 | 2014 |
Familiarity in team-based online games: the interplay between player familiarity and the concepts of social presence, team trust, and performance M Hudson, P Cairns, AI Nordin Advances in Visual Informatics: 4th International Visual Informatics …, 2015 | 11 | 2015 |
Live streaming performing arts within a social virtual environment M Hudson International Journal of Arts and Technology 10 (4), 271-284, 2017 | 6 | 2017 |
Non-serious serious games M Hudson Press Start 3 (2), 1-21, 2016 | 5 | 2016 |
Translating and testing the immersive experience questionnaire (IEQ) AI Nordin, M Hudson, P Cairns, N Rasid, H Baharin Advanced Science Letters 24 (3), 1545-1549, 2018 | 4 | 2018 |
The effects of perceptual interference on number-entry errors F Soboczenski, M Hudson, P Cairns Interacting with Computers 28 (2), 208-218, 2016 | 4 | 2016 |
Social presence in team-based digital games M Hudson University of York, 2014 | 3 | 2014 |
Semiotics & Syringe Pumps M Hudson University of York, 2010 | 3 | 2010 |
Perceptions of Telepresence Robot Form AI Nordin, M Hudson, A Denisova, J Beeston Advanced Science Letters 24 (2), 1284-1288, 2018 | 1 | 2018 |
Applying exergaming input to standard commercial digital games M Hudson Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors …, 2016 | 1 | 2016 |