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Matthew Hudson
Matthew Hudson
The Designium
Verified email at designium.jp
Title
Cited by
Cited by
Year
Measuring social presence in team-based digital games
M Hudson, P Cairns
Interacting with Presence: HCI and the Sense of Presence in Computer …, 2014
492014
The effects of winning and losing on social presence in team-based digital games
M Hudson, P Cairns
Computers in Human Behavior 60, 1-12, 2016
362016
Interrogating social presence in games with experiential vignettes
M Hudson, P Cairns
Entertainment Computing 5 (2), 101-114, 2014
252014
The effect of surroundings on gaming experience.
AI Nordin, PA Cairns, M Hudson, A Alonso, EHC Gámez
FDG, 2014
202014
Familiarity in team-based online games: the interplay between player familiarity and the concepts of social presence, team trust, and performance
M Hudson, P Cairns, AI Nordin
Advances in Visual Informatics: 4th International Visual Informatics …, 2015
112015
Live streaming performing arts within a social virtual environment
M Hudson
International Journal of Arts and Technology 10 (4), 271-284, 2017
62017
Non-serious serious games
M Hudson
Press Start 3 (2), 1-21, 2016
52016
Translating and testing the immersive experience questionnaire (IEQ)
AI Nordin, M Hudson, P Cairns, N Rasid, H Baharin
Advanced Science Letters 24 (3), 1545-1549, 2018
42018
The effects of perceptual interference on number-entry errors
F Soboczenski, M Hudson, P Cairns
Interacting with Computers 28 (2), 208-218, 2016
42016
Social presence in team-based digital games
M Hudson
University of York, 2014
32014
Semiotics & Syringe Pumps
M Hudson
University of York, 2010
32010
Perceptions of Telepresence Robot Form
AI Nordin, M Hudson, A Denisova, J Beeston
Advanced Science Letters 24 (2), 1284-1288, 2018
12018
Applying exergaming input to standard commercial digital games
M Hudson
Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors …, 2016
12016
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Articles 1–13