The benefits of playing video games. I Granic, A Lobel, RCME Engels American psychologist 69 (1), 66, 2014 | 3502 | 2014 |
Video gaming and children’s psychosocial wellbeing: A longitudinal study A Lobel, RCME Engels, LL Stone, WJ Burk, I Granic Journal of youth and adolescence 46, 884-897, 2017 | 235 | 2017 |
DEEP: A biofeedback virtual reality game for children at-risk for anxiety M Van Rooij, A Lobel, O Harris, N Smit, I Granic Proceedings of the 2016 CHI conference extended abstracts on human factors …, 2016 | 182 | 2016 |
A randomized controlled trial to test the effectiveness of an immersive 3D video game for anxiety prevention among adolescents H Scholten, M Malmberg, A Lobel, RCME Engels, I Granic PloS one 11 (1), e0147763, 2016 | 129 | 2016 |
A randomized controlled trial comparing two cognitive-behavioral programs for adolescent girls with subclinical depression: A school-based program (Op Volle Kracht) and a … M Poppelaars, YR Tak, A Lichtwarck-Aschoff, RCME Engels, A Lobel, ... Behaviour research and therapy 80, 33-42, 2016 | 103 | 2016 |
Designing and utilizing biofeedback games for emotion regulation: The case of nevermind A Lobel, M Gotsis, E Reynolds, M Annetta, RCME Engels, I Granic Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors …, 2016 | 87 | 2016 |
Stressful gaming, interoceptive awareness, and emotion regulation tendencies: A novel approach A Lobel, I Granic, RCME Engels Cyberpsychology, Behavior, and Social Networking 17 (4), 222-227, 2014 | 57 | 2014 |
Gaining a competitive edge: Longitudinal associations between children’s competitive video game playing, conduct problems, peer relations, and prosocial behavior. A Lobel, RCME Engels, LL Stone, I Granic Psychology of Popular Media Culture 8 (1), 76, 2019 | 44 | 2019 |
Associations between children's video game playing and psychosocial health: Information from both parent and child reports A Lobel, I Granic, LL Stone, RCME Engels Cyberpsychology, Behavior, and Social Networking 17 (10), 639-643, 2014 | 30 | 2014 |
Board games on emotional competences for school-age children L Dell'Angela, A Zaharia, A Lobel, O Vico Begara, D Sander, AC Samson Games for health journal 9 (3), 187-196, 2020 | 27 | 2020 |
Games for the assessment and treatment of mental health RL Mandryk, MV Birk, A Lobel, M Van Rooij, I Granic, V Vanden Abeele Extended Abstracts Publication of the Annual Symposium on Computer-Human …, 2017 | 23 | 2017 |
Social embodiment in directional stepping behavior JF Stins, A Lobel, K Roelofs, PJ Beek Cognitive processing 15, 245-252, 2014 | 13 | 2014 |
Videospellen: de positieve effecten I Granic, A Lobel, M Poppelaars, RCME Engels Kind & Adolescent 36, 1-22, 2015 | 4 | 2015 |
Autonomous and controlled motivation in a randomized controlled trial comparing school-based and computerized depression prevention programs M Poppelaars, YR Tak, A Lichtwarck-Aschoff, RCME Engels, A Lobel, ... Games for Health 2014: Proceedings of the 4th conference on gaming and …, 2014 | 4 | 2014 |
Pokémon go away M Spitzer Nervenheilkunde 36 (07), 500-507, 2017 | 3 | 2017 |
Technisch lezen oefenen met een adaptieve leesapp L De Leeuw, M Van de Ven, M Van Weerdenburg, A Löbel, ... 4W: Weten wat werkt en waarom 3, 2014 | 2 | 2014 |
Associations between children's video game playing and psychosocial health: Information from both parent and child reports.[corrected]. A Lobel, I Granic, RC Engels Cyberpsychology, Behavior and Social Networking 17 (4), 222-227, 2013 | 2 | 2013 |
The Relation Between Gaming and the Development of Emotion Regulation Skills A Lobel Ph. D. Thesis, 2016 | 1 | 2016 |
Is video game violence bad? I Granic, A Lobel, R Engels Mass Communication and Society 15 (6), 875-898, 2013 | 1 | 2013 |
RCT Indicated Depression Prevention School-Based and Computerized M Poppelaars, YR Tak, A Lichtwarck-Aschoff, R Engels, AM Lobel, ... Radboud Data Repository, 2022 | | 2022 |