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Michimasa Inaba
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The dialogue breakdown detection challenge: Task description, datasets, and evaluation metrics
R Higashinaka, K Funakoshi, Y Kobayashi, M Inaba
Proceedings of the Tenth International Conference on Language Resources and ¡­, 2016
1002016
Overview of the dialogue breakdown detection challenge 4
R Higashinaka, LF D¡¯Haro, B Abu Shawar, RE Banchs, K Funakoshi, ...
Increasing Naturalness and Flexibility in Spoken Dialogue Interaction: 10th ¡­, 2021
852021
Overview of the sixth dialog system technology challenge: DSTC6
C Hori, J Perez, R Higashinaka, T Hori, YL Boureau, M Inaba, ...
Computer Speech & Language 55, 1-25, 2019
632019
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È˹¤ÖªÄÜѧ»á論ÎÄ誌 29 (1), 21-31, 2014
542014
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È˹¤ÖªÄÜѧ»áÑо¿»á資ÁÏ ÑÔ語¡¤ÒôÉùÀí½â¤È対話処ÀíÑо¿»á 90 »Ø (2020/11), 23, 2020
38*2020
Neural utterance ranking model for conversational dialogue systems
M Inaba, K Takahashi
Proceedings of the 17th Annual Meeting of the Special Interest Group on ¡­, 2016
352016
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È˹¤ÖªÄÜ 30 (1), 65-73, 2015
342015
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302016
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282015
AI wolf contest—development of game AI using collective intelligence—
F Toriumi, H Osawa, M Inaba, D Katagami, K Shinoda, H Matsubara
Computer Games: 5th Workshop on Computer Games, CGW 2016, and 5th Workshop ¡­, 2017
232017
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ÑÔ語¡¤ÒôÉùÀí½â¤È対話処ÀíÑо¿»á 78, 64-69, 2016
23*2016
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Öêʽ»áÉç ¥ªþí¥àÉç, 2020
212020
Constructing a human-like agent for the werewolf game using a psychological model based multiple perspectives
N Nakamura, M Inaba, K Takahashi, F Toriumi, H Osawa, D Katagami, ...
2016 IEEE Symposium Series on Computational Intelligence (SSCI), 1-8, 2016
202016
ÈËÀÇÖªÄÜ´ó»á¤Ë¤ª¤±¤ë統計·ÖÎö¤È SVM ¤òÓ䤤¿ÈËÀÇÍƶ¨¤òÐФ¦¥¨þí¥¸¥§¥ó¥È¤Î設計
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È˹¤ÖªÄÜѧ»áÈ«¹ú´ó»á論Îļ¯ µÚ 30 »Ø (2016), 2F41-2F41, 2016
202016
Werewolf game modeling using action probabilities based on play log analysis
Y Hirata, M Inaba, K Takahashi, F Toriumi, H Osawa, D Katagami, ...
Computers and Games: 9th International Conference, CG 2016, Leiden, The ¡­, 2016
202016
Investigation of the effects of nonverbal information on werewolf
D Katagami, S Takaku, M Inaba, H Osawa, K Shinoda, J Nishino, ...
2014 IEEE International Conference on Fuzzy Systems (FUZZ-IEEE), 982-987, 2014
192014
Dialogue system live competition: identifying problems with dialogue systems through live event
R Higashinaka, K Funakoshi, M Inaba, Y Tsunomori, T Takahashi, ...
Increasing Naturalness and Flexibility in Spoken Dialogue Interaction: 10th ¡­, 2021
182021
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JAWS 2013, 2013
172013
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電×ÓÇé報ͨÐÅѧ»á論ÎÄ誌 D 95 (6), 1390-1400, 2012
172012
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162012
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