The dialogue breakdown detection challenge: Task description, datasets, and evaluation metrics R Higashinaka, K Funakoshi, Y Kobayashi, M Inaba Proceedings of the Tenth International Conference on Language Resources and ¡, 2016 | 100 | 2016 |
Overview of the dialogue breakdown detection challenge 4 R Higashinaka, LF D¡¯Haro, B Abu Shawar, RE Banchs, K Funakoshi, ... Increasing Naturalness and Flexibility in Spoken Dialogue Interaction: 10th ¡, 2021 | 85 | 2021 |
Overview of the sixth dialog system technology challenge: DSTC6 C Hori, J Perez, R Higashinaka, T Hori, YL Boureau, M Inaba, ... Computer Speech & Language 55, 1-25, 2019 | 63 | 2019 |
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Neural utterance ranking model for conversational dialogue systems M Inaba, K Takahashi Proceedings of the 17th Annual Meeting of the Special Interest Group on ¡, 2016 | 35 | 2016 |
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AI wolf contest—development of game AI using collective intelligence— F Toriumi, H Osawa, M Inaba, D Katagami, K Shinoda, H Matsubara Computer Games: 5th Workshop on Computer Games, CGW 2016, and 5th Workshop ¡, 2017 | 23 | 2017 |
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Python ¤Ç¤Ä¤¯¤ë対話¥·¥¹¥Æ¥à 東ÖÐ竜Ò»ÀÉ£¬ 稲葉ͨ½«£¬ Ë®ÉÏÑŲ© Öêʽ»áÉç ¥ªþí¥àÉç, 2020 | 21 | 2020 |
Constructing a human-like agent for the werewolf game using a psychological model based multiple perspectives N Nakamura, M Inaba, K Takahashi, F Toriumi, H Osawa, D Katagami, ... 2016 IEEE Symposium Series on Computational Intelligence (SSCI), 1-8, 2016 | 20 | 2016 |
ÈËÀÇÖªÄÜ´ó»á¤Ë¤ª¤±¤ë統計·ÖÎö¤È SVM ¤òÓ䤤¿ÈËÀÇÍƶ¨¤òÐФ¦¥¨þí¥¸¥§¥ó¥È¤Î設計 梶Ô½¡Îᣬ 鳥º£²»¶þ·ò£¬ 稲葉ͨ½«£¬ ´ó澤²©Â¡£¬ ƬÉÏ´ó輔£¬ 篠ÌïТ祐£¬ ... È˹¤ÖªÄÜѧ»áÈ«¹ú´ó»á論Îļ¯ µÚ 30 »Ø (2016), 2F41-2F41, 2016 | 20 | 2016 |
Werewolf game modeling using action probabilities based on play log analysis Y Hirata, M Inaba, K Takahashi, F Toriumi, H Osawa, D Katagami, ... Computers and Games: 9th International Conference, CG 2016, Leiden, The ¡, 2016 | 20 | 2016 |
Investigation of the effects of nonverbal information on werewolf D Katagami, S Takaku, M Inaba, H Osawa, K Shinoda, J Nishino, ... 2014 IEEE International Conference on Fuzzy Systems (FUZZ-IEEE), 982-987, 2014 | 19 | 2014 |
Dialogue system live competition: identifying problems with dialogue systems through live event R Higashinaka, K Funakoshi, M Inaba, Y Tsunomori, T Takahashi, ... Increasing Naturalness and Flexibility in Spoken Dialogue Interaction: 10th ¡, 2021 | 18 | 2021 |
雑談¤Ð¤«¤ê¤·¤Æ¤ë¤È殺¤µ¤ì¤ë-ÈËÀÇ BBS ¤Ë¤ª¤±¤ë¥×¥ì¥¤¥äþí¤Î発ÑÔ傾Ïò¤ÈÒâ˼決¶¨¡¤勝敗¤Î·ÖÎö 稲葉ͨ½«£¬ ´ó畠²ËÑë実£¬ 鳥º£²»¶þ·ò£¬ ¸ß橋½¡Ò» JAWS 2013, 2013 | 17 | 2013 |
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