Comparative analysis of real-time global illumination techniques in current game engines C Lambru, A Morar, F Moldoveanu, V Asavei, A Moldoveanu IEEE Access 9, 125158-125183, 2021 | 10 | 2021 |
A GENERALIZED LAPLACIAN PYRAMID AIMED AT IMAGE COMPRESSION. CA Boiangiu, MV Cotofana, A Naiman, C Lambru Journal of Information Systems & Operations Management 10 (2), 2016 | 6 | 2016 |
Ophiophobia 3D–a Game for Treating Fear of Snakes E Toma, O Bălan, C Lambru, A Moldoveanu, F Moldoveanu 2020 IEEE 10th International Conference on Intelligent Systems (IS), 205-210, 2020 | 5 | 2020 |
Hybrid global illumination: A novel approach combining screen and light space information C Lambru, A Morar, F Moldoveanu, V Asavei, S Ivascu Univ. Politeh. Buchar. Sci. Bull. Ser. Electr. Eng. Comput. Sci 83, 3-20, 2021 | 3 | 2021 |
A Framework for Learning and Rapid Implementation of Real-Time Global Illumination Methods C Lambru, F Moldoveanu, A Morar, V Asavei, A Moldoveanu Applied Sciences 12 (11), 5654, 2022 | 1 | 2022 |
Temporal Sampling for Real-Time Global Illumination C Lambru, A Morar, F Moldoveanu, V Asavei 2021 25th International Conference on System Theory, Control and Computing …, 2021 | | 2021 |
VIRTUAL REALITY GAME FOR TRAINING THE VISUALLY IMPAIRED IN SENSORY SUBSTITUTION S IVAȘCU, A MOLDOVEANU, F MOLDOVEANU, A MORAR, V ASAVEI, ... | | |