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Ioannis Doumanis
Ioannis Doumanis
Verified email at uclan.ac.uk - Homepage
Title
Cited by
Cited by
Year
The impact of multimodal collaborative virtual environments on learning: A gamified online debate
I Doumanis, D Economou, GR Sim, S Porter
Computers & Education 130, 121-138, 2019
1322019
Engaging immersive video consumers: Challenges regarding 360-degree gamified video applications
L Argyriou, D Economou, V Bouki, I Doumanis
2016 15th international conference on ubiquitous computing and …, 2016
772016
Evaluation of a dynamic role-playing platform for simulations based on Octalysis gamification framework
D Economou, I Doumanis, F Pedersen, P Kathrani, M Mentzelopoulos, ...
Workshop Proceedings of the 11th International Conference on Intelligent …, 2015
392015
User experience evaluation of human representation in collaborative virtual environments
D Economou, I Doumanis, L Argyriou, N Georgalas
Personal and Ubiquitous Computing 21, 989-1001, 2017
242017
Using serious games for learning British sign language combining video, enhanced interactivity, and VR technology
D Economou, MG Russi, I Doumanis, M Mentzelopoulos, V Bouki, ...
Journal of Universal Computer Science 26 (8), 996-1016, 2020
192020
IP over ICN goes live
G Xylomenos, Y Thomas, X Vasilakos, M Georgiades, A Phinikarides, ...
2018 European Conference on Networks and Communications (EuCNC), 319-323, 2018
192018
A framework for research in gamified mobile guide applications using embodied conversational agents (ECAs)
I Doumanis, S Smith
International Journal of Serious Games 2 (3), 21-40, 2015
172015
Evaluating humanoid embodied conversational agents in mobile guide applications
I Doumanis
Middlesex University, 2013
122013
Aretousa: A competitive audio streaming software for network music performance
K Tsioutas, G Xylomenos, I Doumanis
Audio Engineering Society Convention 146, 2019
112019
Objective and subjective quality assessment of geometry compression of reconstructed 3D humans in a 3D virtual room
R Mekuria, P Cesar, I Doumanis, A Frisiello
Applications of Digital Image Processing XXXVIII 9599, 537-549, 2015
112015
A dynamic role-playing platform for simulations in legal and political education
D Economou, I Doumanis, V Bouki, F Pedersen, P Kathrani, ...
2014 International Conference on Interactive Mobile Communication …, 2014
112014
Intelligent environments simulations, towards a smart campus
F Campuzano, I Doumanis, S Smith, JA Botia
2nd International workshop on Smart University, 2014
112014
An empirical study on the effects of embodied conversational agents on user retention performance and perception in a simulated mobile environment
I Doumanis, S Smith
Workshop Proceedings of the 9th International Conference on Intelligent …, 2013
112013
An empirical evaluation of QoME for NMP
K Tsioutas, G Xylomenos, I Doumanis
2021 11th IFIP International Conference on New Technologies, Mobility and …, 2021
102021
Quality of musicians’ experience in network music performance: A subjective evaluation
K Tsioutas, G Xylomenos, I Doumanis, C Angelou
Audio Engineering Society Convention 148, 2020
92020
Westminster Serious Games Platform (wmin-SGP) a tool for real-time authoring of roleplay simulations for learning
D Economou, I Doumanis, F Pedersen, P Kathrani, M Mentzelopoulos, ...
EAI Endorsed Transactions on Future Intelligent Educational Environments 2 (6), 2016
62016
Edu-simulation: A serious games platform designed to engage and motivate students
D Economou, I Doumanis, V Bouki, F Pedersen, M Mentzelopoulos, ...
2015 International Conference on Interactive Mobile Communication …, 2015
62015
Validation of Games for Behavioral Change: Connecting the Playful and Serious Parnassia Addiction Research Centre Brijder, The Hague, r. spijkerman@ brijder. nl
I Doumanis, S Smith
Int. J. Serious Games 2 (3), 63-75, 2015
52015
A framework for understanding and defining quality of musicians’ experience in network music performance environments
K Tsioutas, I Doumanis, G Xylomenos
Audio Engineering Society Convention 146, 2019
42019
Using cognitive walkthrough and hybrid prototyping to gather user requirements in early design virtual reality prototypes
I Doumanis, D Economou
Immersive Learning Research Network: 5th International Conference, iLRN 2019 …, 2019
42019
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