The impact of multimodal collaborative virtual environments on learning: A gamified online debate I Doumanis, D Economou, GR Sim, S Porter Computers & Education 130, 121-138, 2019 | 132 | 2019 |
Engaging immersive video consumers: Challenges regarding 360-degree gamified video applications L Argyriou, D Economou, V Bouki, I Doumanis 2016 15th international conference on ubiquitous computing and …, 2016 | 77 | 2016 |
Evaluation of a dynamic role-playing platform for simulations based on Octalysis gamification framework D Economou, I Doumanis, F Pedersen, P Kathrani, M Mentzelopoulos, ... Workshop Proceedings of the 11th International Conference on Intelligent …, 2015 | 39 | 2015 |
User experience evaluation of human representation in collaborative virtual environments D Economou, I Doumanis, L Argyriou, N Georgalas Personal and Ubiquitous Computing 21, 989-1001, 2017 | 24 | 2017 |
Using serious games for learning British sign language combining video, enhanced interactivity, and VR technology D Economou, MG Russi, I Doumanis, M Mentzelopoulos, V Bouki, ... Journal of Universal Computer Science 26 (8), 996-1016, 2020 | 19 | 2020 |
IP over ICN goes live G Xylomenos, Y Thomas, X Vasilakos, M Georgiades, A Phinikarides, ... 2018 European Conference on Networks and Communications (EuCNC), 319-323, 2018 | 19 | 2018 |
A framework for research in gamified mobile guide applications using embodied conversational agents (ECAs) I Doumanis, S Smith International Journal of Serious Games 2 (3), 21-40, 2015 | 17 | 2015 |
Evaluating humanoid embodied conversational agents in mobile guide applications I Doumanis Middlesex University, 2013 | 12 | 2013 |
Aretousa: A competitive audio streaming software for network music performance K Tsioutas, G Xylomenos, I Doumanis Audio Engineering Society Convention 146, 2019 | 11 | 2019 |
Objective and subjective quality assessment of geometry compression of reconstructed 3D humans in a 3D virtual room R Mekuria, P Cesar, I Doumanis, A Frisiello Applications of Digital Image Processing XXXVIII 9599, 537-549, 2015 | 11 | 2015 |
A dynamic role-playing platform for simulations in legal and political education D Economou, I Doumanis, V Bouki, F Pedersen, P Kathrani, ... 2014 International Conference on Interactive Mobile Communication …, 2014 | 11 | 2014 |
Intelligent environments simulations, towards a smart campus F Campuzano, I Doumanis, S Smith, JA Botia 2nd International workshop on Smart University, 2014 | 11 | 2014 |
An empirical study on the effects of embodied conversational agents on user retention performance and perception in a simulated mobile environment I Doumanis, S Smith Workshop Proceedings of the 9th International Conference on Intelligent …, 2013 | 11 | 2013 |
An empirical evaluation of QoME for NMP K Tsioutas, G Xylomenos, I Doumanis 2021 11th IFIP International Conference on New Technologies, Mobility and …, 2021 | 10 | 2021 |
Quality of musicians’ experience in network music performance: A subjective evaluation K Tsioutas, G Xylomenos, I Doumanis, C Angelou Audio Engineering Society Convention 148, 2020 | 9 | 2020 |
Westminster Serious Games Platform (wmin-SGP) a tool for real-time authoring of roleplay simulations for learning D Economou, I Doumanis, F Pedersen, P Kathrani, M Mentzelopoulos, ... EAI Endorsed Transactions on Future Intelligent Educational Environments 2 (6), 2016 | 6 | 2016 |
Edu-simulation: A serious games platform designed to engage and motivate students D Economou, I Doumanis, V Bouki, F Pedersen, M Mentzelopoulos, ... 2015 International Conference on Interactive Mobile Communication …, 2015 | 6 | 2015 |
Validation of Games for Behavioral Change: Connecting the Playful and Serious Parnassia Addiction Research Centre Brijder, The Hague, r. spijkerman@ brijder. nl I Doumanis, S Smith Int. J. Serious Games 2 (3), 63-75, 2015 | 5 | 2015 |
A framework for understanding and defining quality of musicians’ experience in network music performance environments K Tsioutas, I Doumanis, G Xylomenos Audio Engineering Society Convention 146, 2019 | 4 | 2019 |
Using cognitive walkthrough and hybrid prototyping to gather user requirements in early design virtual reality prototypes I Doumanis, D Economou Immersive Learning Research Network: 5th International Conference, iLRN 2019 …, 2019 | 4 | 2019 |