Queer game studies B Ruberg, A Shaw U of Minnesota Press, 2017 | 261 | 2017 |
A game design vocabulary: Exploring the foundational principles behind good game design A Anthropy, N Clark Pearson Education, 2014 | 135 | 2014 |
The queer games avant-garde: How LGBTQ game makers are reimagining the medium of video games B Ruberg Duke University Press, 2020 | 115 | 2020 |
Diversifying Barbie and Mortal Kombat: Intersectional perspectives and inclusive designs in gaming YB Kafai, GT Richard, BM Tynes Lulu. com, 2016 | 100 | 2016 |
Toward an ethics of interactive storytelling at dark tourism sites in virtual reality JA Fisher, S Schoemann Interactive Storytelling: 11th International Conference on Interactive …, 2018 | 33 | 2018 |
Needle as input: exploring practice and materiality when crafting becomes computing S Schoemann, M Nitsche Proceedings of the Eleventh International Conference on Tangible, Embedded …, 2017 | 23 | 2017 |
Designing for civic events M Asad, S Schoemann Interactions 22 (6), 58-61, 2015 | 4 | 2015 |
Gaming with the subaltern: Workshop on diversity and inclusion in games CJ Passmore, RL Mandryk, S Schoemann, D Gardner, C MacArthur, ... Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018 | 2 | 2018 |
Design for the margins: Creating an inclusive space at different games conference S Schoemann, M Asad Diversifying Barbie and Mortal Kombat: Intersectional perspectives and …, 2016 | 2 | 2016 |
Designing women: Learning from feminist legacies and the women-in-games movement S Schoemann Georgia Institute of Technology, 2021 | 1 | 2021 |
Feminist Community Values and Games for Feminist Accountability S Schoemann | | 2020 |
DESIGN FOR THE MARGINS S SCHOEMANN, M ASAD DIVERSIFYING BARBIE AND MORTAL KOMBAT, 173, 2016 | | 2016 |
Designing for Civic Events. interactions 22, 6: 58–61 M Asad, S Schoemann | | 2015 |
Designing for civic events, interactions, v. 22 n. 6 M Asad, S Schoemann November-December, 2015 | | 2015 |