Applying gamification techniques to enhance effectiveness of video-lessons M Coccoli, S Iacono, G Vercelli Journal of e-Learning and Knowledge Society 11 (3), 2015 | 46 | 2015 |
Gamification in corporate training to enhance engagement: An approach S Iacono, M Vallarino, G Vercelli International Journal of Emerging Technologies in Learning (iJET) 15 (17), 69-84, 2020 | 35 | 2020 |
Online peer instruction on Moodle to foster students’ engagement at the time of COVID-19 pandemic M Vallarino, S Iacono, D Zolezzi, GV Vercelli IEEE Transactions on Education 65 (4), 628-637, 2022 | 12 | 2022 |
Virtual Reality Arcade Game in Game-Based Learning for Cultural Heritage S Iacono, D Zolezzi, G Vercelli Augmented Reality, Virtual Reality, and Computer Graphics: 5th International …, 2018 | 8 | 2018 |
A lesson learned about gamification and engagement in a master degree course S Iacono, GV Vercelli, E Bellanti, A Corsi ICERI2018 Proceedings, 2898-2902, 2018 | 4 | 2018 |
Puzzle battle 2.0: a revisited serious game in VR during pandemic’s period GV Vercelli, S Iacono, M Vallarino, D Zolezzi Games and Learning Alliance: 10th International Conference, GALA 2021, La …, 2021 | 3 | 2021 |
How to Prepare High-Level Massive Online Open Courses for the Metaverse: Tools and Needs S Iacono, G Vercelli Engineering Proceedings 38 (1), 2, 2023 | 2 | 2023 |
XR Enhanced Learning: an A1 Level Gamified MOOC for Italian Learning D Zolezzi, S Iacono, M Rossi, GV Vercelli Conference Proceedings. Innovation in Language Learning 2022, 2022 | 2 | 2022 |
Augmented Learning: Case Study of Gamified and Extended Reality Courses S Iacono Engineering Proceedings 38 (1), 13, 2023 | 1 | 2023 |
Gamifying Cultural Heritage: The Digitization Journey of Genoa University Museum System (SMA-UniGe) L La Tessa, S Schiaparelli, M Coccoli, S Iacono, G Vercelli, D Zolezzi Preprints, 2024 | | 2024 |
Cultural Heritage and Virtual Reality: A Setup for Balzi Rossi Museum S Iacono, M Scaramuzzino, L Martini, C Panelli, D Zolezzi, M Perotti, ... Preprints, 2024 | | 2024 |
Star Words Re-Generated: Gamification and GenAI for Effective Training. D Zolezzi, S Iacono, G Vercelli International Journal of Emerging Technologies in Learning 19 (4), 2024 | | 2024 |
A Flipped Remote Lab: Using a Peer Assessment Tool for Learning 3D Modeling M Vallarino, S Iacono, E Bellanti, GV Vercelli IEEE Transactions on Learning Technologies, 2024 | | 2024 |
Virtual Reality in Cultural Heritage: A Setup for Balzi Rossi Museum S Iacono, M Scaramuzzino, L Martini, C Panelli, D Zolezzi, M Perotti, ... Applied Sciences 14 (9), 3562, 2024 | | 2024 |
Metaverse, A Year After: Evolution of XR Tools and Generative-AI S Iacono, D Zolezzi, G Vercelli 2023 IEEE International Conference on Metrology for eXtended Reality …, 2023 | | 2023 |
STAR WORDS–UNA NUOVA SPERANZA: GAMIFICATION E GENERATIVE AI PER UNA FORMAZIONE EFFICACE D Zolezzi, S Iacono, G Vercelli | | |
Esplorazione virtuale del Museo Dalì di Figueras (Spagna). A Picano, S Iacono | | |