The efficacy of the Friendly Attac serious digital game to promote prosocial bystander behavior in cyberbullying among young adolescents: A cluster-randomized controlled trial A DeSmet, S Bastiaensens, K Van Cleemput, K Poels, H Vandebosch, ... Computers in Human Behavior 78, 336-347, 2018 | 125 | 2018 |
Psychometric data of a questionnaire to measure cyberbullying bystander behavior and its behavioral determinants among adolescents A DeSmet, S Bastiaensens, K Van Cleemput, K Poels, H Vandebosch, ... Data in brief 18, 1588-1595, 2018 | 19 | 2018 |
Enabling control of 3D visuals, scenarios and non-linear gameplay in serious game development through model-driven authoring S Van Hoecke, K Samyn, G Deglorie, O Janssens, P Lambert, ... Serious Games, Interaction, and Simulation: 5th International Conference …, 2016 | 9 | 2016 |
Generating Non-linear Narrative for Serious Games with Scenario Templates. K Samyn, G Deglorie, P Lambert, R Van de Walle, S Van Hoecke GRAPP, 523-530, 2015 | 4 | 2015 |
The efficacy of a serious game aimed at the promotion of positive bystander behavior in cyberbullying among adolescents: examining the role of player experience and player behavior H Vandebosch, L Herrewijn, K Van Cleemput, S Malliet, S Bastiaensens, ... International academic conference on Meaningful Play 2016, 2016 | 1 | 2016 |
Procedural animation of human interaction using inverse kinematics and fuzzy logic G Deglorie, K Samyn, P Lambert, R Van de Walle, S Van Hoecke International Conference on Computer Graphics Theory and Applications 2, 340-347, 2015 | 1 | 2015 |
Serious game development and dynamic tailoring through model-driven authoring S Van Hoecke, G Deglorie, K Samyn EDULEARN18 Proceedings, 7928-7932, 2018 | | 2018 |
Extensible multi-domain generation of Virtual Worlds using blackboards G Deglorie, R Goossens, S Van Hoecke, P Lambert 12th International Joint Conference on Computer Vision, Imaging and Computer …, 2017 | | 2017 |
The Friendly ATTAC game: an intervention aimed at the promotion of positive bystander behavior in cyberbullying among adolescents: examining the role of player experience and … H Vandebosch, K Van Cleemput, S Malliet, S Bastiaensens, L Herrewijn, ... International Communication Association Game Studies Pre-conference, 2016 | | 2016 |
Transforming complex animation film assets to 3D game assets through the use of a voxel model J El Sayeh Khalil, I Saenen, G Deglorie, P Lambert, R Van de Walle Spring Conference on Computer Graphics (SCCG-2014), 24-27, 2014 | | 2014 |