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Gaétan Deglorie
Gaétan Deglorie
PhD-Student Computer Science, Ghent University
Verified email at ugent.be
Title
Cited by
Cited by
Year
The efficacy of the Friendly Attac serious digital game to promote prosocial bystander behavior in cyberbullying among young adolescents: A cluster-randomized controlled trial
A DeSmet, S Bastiaensens, K Van Cleemput, K Poels, H Vandebosch, ...
Computers in Human Behavior 78, 336-347, 2018
1252018
Psychometric data of a questionnaire to measure cyberbullying bystander behavior and its behavioral determinants among adolescents
A DeSmet, S Bastiaensens, K Van Cleemput, K Poels, H Vandebosch, ...
Data in brief 18, 1588-1595, 2018
192018
Enabling control of 3D visuals, scenarios and non-linear gameplay in serious game development through model-driven authoring
S Van Hoecke, K Samyn, G Deglorie, O Janssens, P Lambert, ...
Serious Games, Interaction, and Simulation: 5th International Conference …, 2016
92016
Generating Non-linear Narrative for Serious Games with Scenario Templates.
K Samyn, G Deglorie, P Lambert, R Van de Walle, S Van Hoecke
GRAPP, 523-530, 2015
42015
The efficacy of a serious game aimed at the promotion of positive bystander behavior in cyberbullying among adolescents: examining the role of player experience and player behavior
H Vandebosch, L Herrewijn, K Van Cleemput, S Malliet, S Bastiaensens, ...
International academic conference on Meaningful Play 2016, 2016
12016
Procedural animation of human interaction using inverse kinematics and fuzzy logic
G Deglorie, K Samyn, P Lambert, R Van de Walle, S Van Hoecke
International Conference on Computer Graphics Theory and Applications 2, 340-347, 2015
12015
Serious game development and dynamic tailoring through model-driven authoring
S Van Hoecke, G Deglorie, K Samyn
EDULEARN18 Proceedings, 7928-7932, 2018
2018
Extensible multi-domain generation of Virtual Worlds using blackboards
G Deglorie, R Goossens, S Van Hoecke, P Lambert
12th International Joint Conference on Computer Vision, Imaging and Computer …, 2017
2017
The Friendly ATTAC game: an intervention aimed at the promotion of positive bystander behavior in cyberbullying among adolescents: examining the role of player experience and …
H Vandebosch, K Van Cleemput, S Malliet, S Bastiaensens, L Herrewijn, ...
International Communication Association Game Studies Pre-conference, 2016
2016
Transforming complex animation film assets to 3D game assets through the use of a voxel model
J El Sayeh Khalil, I Saenen, G Deglorie, P Lambert, R Van de Walle
Spring Conference on Computer Graphics (SCCG-2014), 24-27, 2014
2014
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