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Yen-Jung Chang
Yen-Jung Chang
Other names張晏榕
Associate Professor, Department of Graphic Arts and Communications, National Taiwan Normal
Verified email at ntnu.edu.tw
Title
Cited by
Cited by
Year
The application of IS success model on continuous intention and information sharing for caller ID apps usage
CF Lin, YJ Chang
HCI in Business, Government, and Organizations: 5th International Conference …, 2018
82018
High school and college students’ graph-interpretation competence in scientific and daily contexts of data visualization
T Binali, CH Chang, YJ Chang, HY Chang
Science & Education, 1-23, 2022
52022
A STUDY ON DEVELOPMENT AND CURRENT APPLICATION OF MOTION GRAPHIC IN TAIWAN’S POPULAR MUSIC
CM Chen, YJ Chang
PEOPLE: International Journal of Social Sciences 5 (1), 124-134, 2019
32019
Satoshi Kon’s Millennium Actress: A Feminine Journey with Dream-Like Qualities
YJ Chang
Animation 8 (1), 85-97, 2013
32013
Strategies for a Reduction to 2D Graphical Styles in 3D Computer Graphics with Hybrid Aesthetics
YJ Chang
Animation Studies Online Journal, 2011
32011
臺灣非典型僱傭議題於主流/大眾與非主流/獨立媒體之網路新聞框架比較分析
吳俊緯, 張晏榕
人文社會科學研究 14 (4), 23-49, 2020
22020
以遊戲式學習英語的 App 設計元素與介面使用性之研究
鍾怡宣, 張晏榕
國立虎尾科技大學學報 34 (4), 77-92, 2019
22019
Developing an instrument for metavisualization and investigating relationships among dimensions of metavisualization
HY Chang, T Binali, YJ Chang
Research in Science & Technological Education, 1-21, 2022
12022
Toward a hybrid aesthetic: an interplay between traditional 2D hand drawn and 3D computer animation for a dream-inspired story
YJ Chang
RMIT University, 2009
12009
Strategies and difficulties during students’ construction of data visualizations
HY Chang, YJ Chang, MJ Tsai
International Journal of STEM Education 11 (1), 11, 2024
2024
虛擬實境電影視角與接近度對觀眾情緒反應與存在感影響之研究
R Lin, BS Wu, YJ Chang
藝術學報, 61-90, 2023
2023
日本漫畫分鏡的分格模式對易讀性影響之研究
朱紋巧, 張晏榕
國際數位媒體設計學刊 14 (1), 38-54, 2022
2022
使用者觀看健身 YouTube 頻道動機與健身活動關聯之研究
楊維庭, 張晏榕
國立虎尾科技大學學報 36 (1), 1-19, 2021
2021
Toward a framework with narrative and audiovisual elements on the reception of audience for animation comedy
YJ Chang, PC Chang
高雄師大學報: 人文與藝術類, 1-18, 2020
2020
Foreshadowing with Japanese Folk Symbols in a Non-linear Story: A Timeline-based Analysis for the Narrative of Your Name (2016)
YJ Chang, SY Hsu
南藝學報, 139-159, 2020
2020
Learning the Needs and Expectations of Potential Users through Participatory Design: Case Study of a Storytelling Game
R Lin, YJ Chang
RSEP CONFERENCES, 62, 2019
2019
難度適性化繪本於國小英語學習初探
周宜姍, 張晏榕
中華印刷科技年報, 288-299, 2019
2019
Strategies for a reduction to 2D graphical styles in 3D environment
YJ Chang
11th IASTED International Conference on Computer Graphics and Imaging, CGIM …, 2010
2010
Moving Images and Tangible Objects: A Participatory Observation in Stop Motion Animation Exhibition
YJ Chang
An Experts Evaluation on the Narrative and the Non-verbal Audiovisual Styles of Animation Comedy
YJ Chang, PC Chang, CW Tseng, YH Cheng
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Articles 1–20