Gamification is working, but which one exactly? Results from an experiment with four game design elements A Mazarakis, P Bräuer International Journal of Human–Computer Interaction 39 (3), 612-627, 2023 | 56 | 2023 |
Badges or a leaderboard? How to gamify an augmented reality warehouse setting. P Bräuer, A Mazarakis GamiFIN 2359, 229-240, 2019 | 44 | 2019 |
AR in order-picking–experimental evidence with Microsoft HoloLens P Bräuer, A Mazarakis Gesellschaft für Informatik eV, 2018 | 27 | 2018 |
“Alexa, can we design gamification without a screen?”-Implementing cooperative and competitive audio-gamification for intelligent virtual assistants P Bräuer, A Mazarakis Computers in Human Behavior 135, 107362, 2022 | 24 | 2022 |
Gamification of an open access quiz with badges and progress bars: An experimental study with scientists. A Mazarakis, P Bräuer GamiFIN, 62-71, 2020 | 18 | 2020 |
How to Design Audio-Gamification for Language Learning with Amazon Alexa?—A Long-Term Field Experiment P Bräuer, A Mazarakis International Journal of Human–Computer Interaction 40 (9), 2343-2360, 2024 | 17 | 2024 |
Gamification is working, but which one exactly? Results from an experiment with four game design elements A Mazarakis, P Bräuer Proceedings of the Technology, Mind, and Society, 1-1, 2018 | 16 | 2018 |
Welche Gamification motiviert? A Mazarakis, P Bräuer Workshop Gemeinschaften in Neuen Medien (GeNeMe) 2017, 259 - 268, 2017 | 15 | 2017 |
Altmetrics for evaluation of medical research in Germany N Fraser, P Bräuer, I Peters Proceedings of the 18th International Conference on Scientometrics …, 2021 | 6 | 2021 |
Does the general public share research on Twitter? A case study on the online conversation about the search for a nuclear repository in Germany S Lemke, P Bräuer, I Peters Werner Hülsbusch 74, 94-114, 2021 | 5* | 2021 |
Visualization of turnover rate in a warehouse using augmented reality: a demo with the Microsoft Hololens P Bräuer, A Mazarakis Proceedings of Mensch und Computer 2020, 519-522, 2020 | 4 | 2020 |
Erhöhung der Motivation für Open Access durch Gamification P Bräuer, A Mazarakis Gesellschaft für Informatik eV, 2019 | 4 | 2019 |
Gamification und die Wahrnehmung von Punkten–Eine Umfragestudie A Mazarakis, P Bräuer Gesellschaft für Informatik eV, 2022 | 3 | 2022 |
First Directions for Using Gamification to Motivate for Open Access A Mazarakis, P Bräuer arXiv preprint arXiv:2002.03681, 2020 | 3 | 2020 |
Gamification und augmented reality für lagerprozesse P Bräuer, A Mazarakis Gesellschaft für Informatik eV, 2018 | 3 | 2018 |
Ein partizipatives WebGIS für die Endlagerstandortsuche L Schwarz, P Bräuer, W Consten, M Schöler, A Guth, N Nissen, B Gaebel | 2* | 2023 |
An Exploratory PPGIS for the Nuclear Waste Repository Siting Procedure in Germany–a Transdisciplinary Approach to Enable Meaningful Participation? L Schwarz, P Bräuer GI_Forum 2022, 10, 77-90, 2022 | 2 | 2022 |
Vertrauenswürdigkeit und Wissenschaftlichkeit von Visualisierungen im partizipativen Prozess der Endlagersuche für hoch radioaktive Abfälle in Deutschland P Bräuer, A Jacob, A Mazarakis, I Peters TUDpress, 2021 | 2 | 2021 |
Extracting game design elements from voice-enabled games: A review of Amazon Alexa skills. P Bräuer, F Werner, A Mazarakis GamiFIN, 47-56, 2023 | 1 | 2023 |
A Speech-Based AI for Political Participation P Bräuer, A Mazarakis Proceedings of Mensch und Computer 2022, 462-466, 2022 | 1 | 2022 |