Badges or a leaderboard? How to gamify an augmented reality warehouse setting. P Bräuer, A Mazarakis GamiFIN 2359, 229-240, 2019 | 38 | 2019 |
Gamification is working, but which one exactly? Results from an experiment with four game design elements A Mazarakis, P Bräuer International Journal of Human–Computer Interaction 39 (3), 612-627, 2023 | 28 | 2023 |
AR in order-picking–experimental evidence with Microsoft HoloLens P Bräuer, A Mazarakis Mensch und Computer 2018-Workshopband, 2018 | 21 | 2018 |
“Alexa, can we design gamification without a screen?”-Implementing cooperative and competitive audio-gamification for intelligent virtual assistants P Bräuer, A Mazarakis Computers in Human Behavior 135, 107362, 2022 | 12 | 2022 |
Gamification of an open access quiz with badges and progress bars: An experimental study with scientists. A Mazarakis, P Bräuer GamiFIN, 62-71, 2020 | 12 | 2020 |
Welche Gamification motiviert? A Mazarakis, P Bräuer Workshop Gemeinschaften in Neuen Medien (GeNeMe) 2017, 259 - 268, 2017 | 12 | 2017 |
How to Design Audio-Gamification for Language Learning with Amazon Alexa?—A Long-Term Field Experiment P Bräuer, A Mazarakis International Journal of Human–Computer Interaction, 1-18, 2022 | 4 | 2022 |
Does the general public share research on Twitter? A case study on the online conversation about the search for a nuclear repository in Germany S Lemke, P Bräuer, I Peters Werner Hülsbusch 74, 94-114, 2021 | 4 | 2021 |
Visualization of turnover rate in a warehouse using augmented reality: a demo with the Microsoft Hololens P Bräuer, A Mazarakis Proceedings of Mensch und Computer 2020, 519-522, 2020 | 4 | 2020 |
Erhöhung der Motivation für Open Access durch Gamification P Bräuer, A Mazarakis Mensch und Computer 2019-Workshopband, 2019 | 3 | 2019 |
Vertrauenswürdigkeit und Wissenschaftlichkeit von Visualisierungen im partizipativen Prozess der Endlagersuche für hoch radioaktive Abfälle in Deutschland P Bräuer, A Jacob, A Mazarakis, I Peters Workshop Gemeinschaften in Neuen Medien (GeNeMe) 2021, 2021 | 2 | 2021 |
First Directions for Using Gamification to Motivate for Open Access A Mazarakis, P Bräuer arXiv preprint arXiv:2002.03681, 2020 | 2 | 2020 |
Gamification und augmented reality für lagerprozesse P Bräuer, A Mazarakis Gesellschaft für Informatik eV, 2018 | 2 | 2018 |
A Speech-Based AI for Political Participation P Bräuer, A Mazarakis Proceedings of Mensch und Computer 2022, 462-466, 2022 | 1 | 2022 |
An Exploratory PPGIS for the Nuclear Waste Repository Siting Procedure in Germany–a Transdisciplinary Approach to Enable Meaningful Participation? L Schwarz, P Bräuer GI_Forum 2022, 10, 77-90, 2022 | 1 | 2022 |
Improving Participation in the German Search for a Nuclear Waste Repository Site: a WebGIS as a Transdisciplinary Approach to Support Dialogue? L Schwarz, P Bräuer Safety of Nuclear Waste Disposal 1, 209-210, 2021 | 1 | 2021 |
Gamification is Working, But Which One Exactly? Results from an Experiment with Four Game Design Elements P Bräuer, A Mazarakis TechMindSociety'18, Proceedings of the Technology, Mind, and Society …, 2018 | 1 | 2018 |
Movement in Virtual Time: How Virtual Reality Can Support Long-Term Thinking P Bräuer, M Berg, A Mazarakis, I Peters Proceedings of Mensch und Computer 2023, 477-481, 2023 | | 2023 |
Extracting Game Design Elements from Voice-Enabled Games: A Review of Amazon Alexa Skills P Bräuer, F Werner, A Mazarakis | | 2023 |
Ein partizipatives WebGIS für die Endlagerstandortsuche L Schwarz, P Bräuer, W Consten, M Schöler, A Guth, N Nissen, B Gaebel | | 2023 |