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Carmen Van Ommen
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Year
Assessing video game satisfaction of gamers with disabilities
C Van Ommen, BS Chaparro
Proceedings of the Human Factors and Ergonomics Society Annual Meeting 65 (1 …, 2021
62021
Exploring video game satisfaction of gamers with disabilities
CA Van Ommen, BS Chaparro
International Conference on Human-Computer Interaction, 392-405, 2022
32022
Applying User Experience (UX) Methods to Understand Assistive Technology (AT) for Video Gaming
C Van Ommen, C Walton, BS Chaparro
Proceedings of the Human Factors and Ergonomics Society Annual Meeting 66 (1 …, 2022
22022
Development and validation of a scale to assess consumer perceptions of technology product inclusivity (PTPI)
C Van Ommen, B Chaparro, J Keebler, S Batra, M Lu
Available at SSRN 4416085, 2022
22022
When Users Dislike Tech: Assessing Inclusivity and Common Themes with the PTPI Scale
CA Van Ommen, BD Dreslin, JR Keebler, BS Chaparro
International Conference on Human-Computer Interaction, 162-178, 2024
2024
Xbox Adaptive Controller OOBE: Creating a Fun and Accessible Video Gaming Experience for All!
C Van Ommen, A Dhanpaul, C Walton, I Curtorillo, B Chaparro PhD
2024
Towards Making XR 100% Accessible: A Discussion Panel
MA Rupp, A Gluck, J Derby, T Gable, N Kelling, C Van Ommen
Proceedings of the Human Factors and Ergonomics Society Annual Meeting 67 (1 …, 2023
2023
Validation of the Guess-18 for Video Game Players with Disabilities
C Van Ommen, P Sinlapanuntakul, JR Keebler, BS Chaparro
Proceedings of the Human Factors and Ergonomics Society Annual Meeting 67 (1 …, 2023
2023
Validation of the PTPI Scale for Technology Products Among Users with Disabilities
C Van Ommen, BS Chaparro, JR Keebler, S Batra, M Lu
International Conference on Human-Computer Interaction, 185-196, 2023
2023
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