Assessing video game satisfaction of gamers with disabilities C Van Ommen, BS Chaparro Proceedings of the Human Factors and Ergonomics Society Annual Meeting 65 (1 …, 2021 | 6 | 2021 |
Exploring video game satisfaction of gamers with disabilities CA Van Ommen, BS Chaparro International Conference on Human-Computer Interaction, 392-405, 2022 | 3 | 2022 |
Applying User Experience (UX) Methods to Understand Assistive Technology (AT) for Video Gaming C Van Ommen, C Walton, BS Chaparro Proceedings of the Human Factors and Ergonomics Society Annual Meeting 66 (1 …, 2022 | 2 | 2022 |
Development and validation of a scale to assess consumer perceptions of technology product inclusivity (PTPI) C Van Ommen, B Chaparro, J Keebler, S Batra, M Lu Available at SSRN 4416085, 2022 | 2 | 2022 |
When Users Dislike Tech: Assessing Inclusivity and Common Themes with the PTPI Scale CA Van Ommen, BD Dreslin, JR Keebler, BS Chaparro International Conference on Human-Computer Interaction, 162-178, 2024 | | 2024 |
Xbox Adaptive Controller OOBE: Creating a Fun and Accessible Video Gaming Experience for All! C Van Ommen, A Dhanpaul, C Walton, I Curtorillo, B Chaparro PhD | | 2024 |
Towards Making XR 100% Accessible: A Discussion Panel MA Rupp, A Gluck, J Derby, T Gable, N Kelling, C Van Ommen Proceedings of the Human Factors and Ergonomics Society Annual Meeting 67 (1 …, 2023 | | 2023 |
Validation of the Guess-18 for Video Game Players with Disabilities C Van Ommen, P Sinlapanuntakul, JR Keebler, BS Chaparro Proceedings of the Human Factors and Ergonomics Society Annual Meeting 67 (1 …, 2023 | | 2023 |
Validation of the PTPI Scale for Technology Products Among Users with Disabilities C Van Ommen, BS Chaparro, JR Keebler, S Batra, M Lu International Conference on Human-Computer Interaction, 185-196, 2023 | | 2023 |