A review of cybersickness in head-mounted displays: raising attention to individual susceptibility N Tian, P Lopes, R Boulic Virtual Reality 26 (4), 1409-1441, 2022 | 83 | 2022 |
Ranktrace: Relative and unbounded affect annotation P Lopes, GN Yannakakis, A Liapis 2017 Seventh International Conference on Affective Computing and Intelligent …, 2017 | 64 | 2017 |
Sonancia: Sonification of procedurally generated game levels P Lopes, A Liapis, GN Yannakakis ICCC, 2015 | 40 | 2015 |
Can computers foster human users’ creativity A Liapis, GN Yannakakis, C Alexopoulos, P Lopes Theory and praxis of mixed-initiative co-creativity. Digital Culture …, 2016 | 37 | 2016 |
Modelling affect for horror soundscapes P Lopes, A Liapis, GN Yannakakis IEEE Transactions on Affective Computing 10 (2), 209-222, 2017 | 36 | 2017 |
The geometry friends game AI competition R Prada, P Lopes, J Catarino, J Quitério, FS Melo 2015 IEEE conference on computational intelligence and games (CIG), 431-438, 2015 | 33 | 2015 |
Impact of visual and sound orchestration on physiological arousal and tension in a horror game S Graja, P Lopes, G Chanel IEEE Transactions on Games 13 (3), 287-299, 2020 | 27 | 2020 |
Targeting horror via level and soundscape generation P Lopes, A Liapis, G Yannakakis Proceedings of the AAAI Conference on Artificial Intelligence and …, 2015 | 27 | 2015 |
Framing tension for game generation P Lopes, A Liapis, GN Yannakakis ICCC, 2016 | 24 | 2016 |
User evaluation of affective dynamic difficulty adjustment based on physiological deep learning G Chanel, P Lopes International Conference on Human-Computer Interaction, 3-23, 2020 | 22 | 2020 |
Eye thought you were sick! exploring eye behaviors for cybersickness detection in vr P Lopes, N Tian, R Boulic Proceedings of the 13th ACM SIGGRAPH Conference on Motion, Interaction and …, 2020 | 19 | 2020 |
Interweaving story coherence and player creativity through story-making games MP Eladhari, PL Lopes, GN Yannakakis Interactive Storytelling: 7th International Conference on Interactive …, 2014 | 16 | 2014 |
On the influence of the supine posture on simulation sickness in virtual reality J Marengo, P Lopes, R Boulic 2019 IEEE Conference on Games (CoG), 1-8, 2019 | 13 | 2019 |
On the effect of the vertical axis alignment on cybersickness and game experience in a supine posture N Tian, R Clément, P Lopes, R Boulic 2020 IEEE Conference on Games (CoG), 359-366, 2020 | 12 | 2020 |
Towards a better gold standard: Denoising and modelling continuous emotion annotations based on feature agglomeration and outlier regularisation C Wang, P Lopes, T Pun, G Chanel Proceedings of the 2018 on Audio/visual Emotion Challenge and Workshop, 73-81, 2018 | 11 | 2018 |
One for all, all for one: Agents with social identities J Dimas, P Lopes, R Prada Proceedings of the Annual Meeting of the Cognitive Science Society 35 (35), 2013 | 8 | 2013 |
Towards designing games for experimental protocols investigating human-based phenomena P Lopes, R Boulic Proceedings of the 15th International Conference on the Foundations of …, 2020 | 6 | 2020 |
Exploring blink-rate behaviors for cybersickness detection in vr P Lopes, N Tian, R Boulic 2020 IEEE Conference on virtual reality and 3D user interfaces abstracts and …, 2020 | 6 | 2020 |
Investigating collaborative creativity via machine-mediated game blending P Lopes, G Yannakakis Proceedings of the AAAI Conference on Artificial Intelligence and …, 2014 | 5 | 2014 |
An Accessible and Inclusive Future for Tabletop Games and Learning: Paradigms and Approaches C Sousa, F Luz, MM Fonseca, P Neves, P Lopes, V Maratou, ... ICERI2022 Proceedings, 8397-8406, 2022 | 4 | 2022 |