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Jessica D Bayliss
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Use of the evoked potential P3 component for control in a virtual apartment
JD Bayliss
IEEE transactions on neural systems and rehabilitation engineering 11 (2 …, 2003
3242003
A virtual reality testbed for brain-computer interface research
JD Bayliss, DH Ballard
IEEE Transactions on Rehabilitation Engineering 8 (2), 188-190, 2000
2362000
Analyzing hyperspectral data with independent component analysis
JD Bayliss, JA Gualtieri, RF Cromp
26th AIPR workshop: Exploiting new image sources and sensors 3240, 133-143, 1998
2231998
A dichoptic custom-made action video game as a treatment for adult amblyopia
I Vedamurthy, M Nahum, SJ Huang, F Zheng, J Bayliss, D Bavelier, ...
Vision research 114, 173-187, 2015
2022015
Games as a" flavor" of CS1
JD Bayliss, S Strout
Proceedings of the 37th SIGCSE technical symposium on Computer science …, 2006
1632006
An action video game for the treatment of amblyopia in children: a feasibility study
C Gambacorta, M Nahum, I Vedamurthy, J Bayliss, J Jordan, D Bavelier, ...
Vision research 148, 1-14, 2018
1062018
A flexible brain-computer interface
JD Bayliss
University of Rochester, 2001
872001
Changing the P300 brain computer interface
JD Bayliss, SA Inverso, A Tentler
CyberPsychology & Behavior 7 (6), 694-704, 2004
802004
Using games in introductory courses: tips from the trenches
JD Bayliss
Proceedings of the 40th ACM technical symposium on Computer science …, 2009
742009
The effects of games in CS1-3
JD Bayliss
Microsoft Academic Days Conference on Game Development in Computer Science …, 2007
502007
Teaching game AI through Minecraft mods
JD Bayliss
2012 IEEE International Games Innovation Conference, 1-4, 2012
472012
Recognizing evoked potentials in a virtual environment
J Bayliss, D Ballard
Advances in Neural Information Processing Systems 12, 1999
421999
Single trial P300 recognition in a virtual environment
J Bayliss, D Ballard
391998
Single trial P3 epoch recognition in a virtual environment
JD Bayliss, DH Ballard
Neurocomputing 32, 637-642, 2000
362000
Introducing BF++: A C++ framework for cognitive bio-feedback systems design
L Bianchi, F Babiloni, F Cincotti, S Salinari, MG Marcian
Methods of information in medicine 42 (01), 104-110, 2003
342003
Development of a virtual laboratory for the study of complex human behavior
JB Pelz, MM Hayhoe, DH Ballard, A Shrivastava, JD Bayliss, ...
Stereoscopic Displays and Virtual Reality Systems VI 3639, 416-426, 1999
261999
Instructional design as game design
JD Bayliss, DI Schwartz
Proceedings of the 4th International Conference on Foundations of Digital …, 2009
222009
Lazy eye shooter: A novel game therapy for visual recovery in adult amblyopia
JD Bayliss, I Vedamurthy, D Bavelier, M Nahum, D Levi
2012 IEEE international games innovation conference, 1-4, 2012
192012
Game design and development students: who are they?
JD Bayliss, K Bierre
Proceedings of the 3rd international conference on Game development in …, 2008
192008
The E ects of Eye Tracking in a VR Helmet on EEG Recordings
JD Bayliss, DH Ballard
TR 685, University of Rochester National Resource Laboratory for the Study …, 1998
171998
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