Multiobjective exploration of the starcraft map space J Togelius, M Preuss, N Beume, S Wessing, J Hagelbäck, GN Yannakakis Proceedings of the 2010 IEEE Conference on Computational Intelligence and …, 2010 | 168 | 2010 |
Evaluating classifiers for emotion recognition using EEG AT Sohaib, S Qureshi, J Hagelbäck, O Hilborn, P Jerčić Foundations of Augmented Cognition: 7th International Conference, AC 2013 …, 2013 | 139 | 2013 |
Using multi-agent potential fields in real-time strategy games J Hagelbäck, SJ Johansson Seventh International Conference on Autonomous Agents and Multi-agent …, 2008 | 119* | 2008 |
Controllable procedural map generation via multiobjective evolution J Togelius, M Preuss, N Beume, S Wessing, J Hagelbäck, GN Yannakakis, ... Genetic Programming and Evolvable Machines 14, 245-277, 2013 | 71 | 2013 |
Potential-field based navigation in starcraft J Hagelbäck 2012 IEEE Conference on Computational Intelligence and Games (CIG), 388-393, 2012 | 68 | 2012 |
The rise of potential fields in real time strategy bots J Hagelbäck, S Johansson Proceedings of the AAAI Conference on Artificial Intelligence and …, 2008 | 57 | 2008 |
Measuring player experience on runtime dynamic difficulty scaling in an RTS game J Hagelback, SJ Johansson 2009 IEEE Symposium on Computational Intelligence and Games, 46-52, 2009 | 43 | 2009 |
Dealing with fog of war in a real time strategy game environment J Hagelback, SJ Johansson 2008 IEEE Symposium On Computational Intelligence and Games, 55-62, 2008 | 42 | 2008 |
A Multiagent Potential Field-Based Bot for Real-Time Strategy Games SJ Johansson International Journal of Computer Games Technology 2009, 2008 | 41* | 2008 |
Hybrid pathfinding in StarCraft J Hagelbäck IEEE Transactions on Computational Intelligence and AI in games 8 (4), 319-324, 2015 | 36 | 2015 |
The effect of emotions and social behavior on performance in a collaborative serious game between humans and autonomous robots P Jerčić, W Wen, J Hagelbäck, V Sundstedt International Journal of Social Robotics 10 (1), 115-129, 2018 | 32 | 2018 |
A multi-agent potential field-based bot for a full RTS game scenario J Hagelback, S Johansson Proceedings of the AAAI Conference on Artificial Intelligence and …, 2009 | 23 | 2009 |
Multi-Agent Potential Field Based Architectures for Real-Time Strategy Game Bots J Hagelbäck Blekinge Institute of Technology, 0 | 22* | |
Automatic classification using DDC on the Swedish Union Catalogue K Golub, J Hagelbäck, A Ardö 18th European Networked Knowledge Organization Systems Workshop (NKOS 2018 …, 2018 | 21 | 2018 |
Automatic classification of Swedish metadata using dewey decimal classification: a comparison of approaches K Golub, J Hagelbäck, A Ardö Journal of Data and Information Science 5 (1), 18-38, 2020 | 17 | 2020 |
Reactive strategy choice in StarCraft by means of Fuzzy Control M Preuss, D Kozakowski, J Hagelbäck, H Trautmann 2013 IEEE Conference on Computational Inteligence in Games (CIG), 1-8, 2013 | 15 | 2013 |
A study on human like characteristics in real time strategy games J Hagelbäck, SJ Johansson Proceedings of the 2010 IEEE Conference on Computational Intelligence and …, 2010 | 15 | 2010 |
An affective serious game for collaboration between humans and robots P Jerčić, J Hagelbäck, C Lindley Entertainment Computing 32, 100319, 2019 | 11 | 2019 |
A multi-agent potential field based approach for real-time strategy game bots J Hagelbäck Blekinge Institute of Technology, 2009 | 8 | 2009 |
Psychophysiological interaction and empathic cognition for human-robot cooperative work (PsyIntEC) J Hagelbäck, O Hilborn, P Jerčić, SJ Johansson, CA Lindley, J Svensson, ... Gearing up and accelerating crossfertilization between academic and …, 2014 | 6 | 2014 |