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Peter-Pike Sloan
Peter-Pike Sloan
Technical Fellow, Graphics R&D, Activision
Verified email at activision.com - Homepage
Title
Cited by
Cited by
Year
Precomputed radiance transfer for real-time rendering in dynamic, low-frequency lighting environments
PP Sloan, J Kautz, J Snyder
ACM Transactions on Graphics (TOG) 21 (3), 527-536, 2002
1501*2002
Interactive ray tracing
S Parker, W Martin, PPJ Sloan, P Shirley, B Smits, C Hansen
Proceedings of the 1999 symposium on Interactive 3D graphics, 119-126, 1999
645*1999
Interactive ray tracing for isosurface rendering
S Parker, P Shirley, Y Livnat, C Hansen, PP Sloan
Visualization'98. Proceedings, 233-238, 1998
5521998
Clustered principal components for precomputed radiance transfer
PP Sloan, J Hall, J Hart, J Snyder
ACM Transactions on Graphics (TOG) 22 (3), 382-391, 2003
467*2003
Shape by example
PPJ Sloan, CF Rose III, MF Cohen
Proceedings of the 2001 symposium on Interactive 3D graphics, 135-143, 2001
4342001
Interactive technical illustration
B Gooch, PPJ Sloan, A Gooch, P Shirley, R Riesenfeld
Proceedings of the 1999 symposium on Interactive 3D graphics, 31-38, 1999
3981999
Fast arbitrary brdf shading for low-frequency lighting using spherical harmonics.
J Kautz, J Snyder, PPJ Sloan
Rendering Techniques 2 (291-296), 1, 2002
3382002
Interactive ray tracing for volume visualization
S Parker, M Parker, Y Livnat, PP Sloan, C Hansen, P Shirley
Visualization and Computer Graphics, IEEE Transactions on 5 (3), 238-250, 1999
338*1999
Artist‐Directed Inverse‐Kinematics Using Radial Basis Function Interpolation
CF Rose III, PPJ Sloan, MF Cohen
Computer Graphics Forum 20 (3), 239-250, 2001
2492001
Local, deformable precomputed radiance transfer
PP Sloan, B Luna, J Snyder
ACM Transactions on Graphics (TOG) 24 (3), 1216-1224, 2005
2312005
Fast scan algorithms on graphics processors
Y Dotsenko, NK Govindaraju, PP Sloan, C Boyd, J Manferdelli
Proceedings of the 22nd annual international conference on Supercomputing …, 2008
214*2008
The lit sphere: A model for capturing NPR shading from art
PPJ Sloan, W Martin, A Gooch, B Gooch
Graphics interface 2001, 143-150, 2001
2002001
Real-time soft shadows in dynamic scenes using spherical harmonic exponentiation
Z Ren, R Wang, J Snyder, K Zhou, X Liu, B Sun, PP Sloan, H Bao, Q Peng, ...
ACM Transactions on Graphics (TOG) 25 (3), 977-986, 2006
1842006
All-Frequency Precomputed Radiance Transfer for Glossy Objects.
X Liu, PPJ Sloan, HY Shum, J Snyder
Rendering Techniques 2004, 2004
1672004
Physics-inspired upsampling for cloth simulation in games
L Kavan, D Gerszewski, AW Bargteil, PP Sloan
ACM Transactions on Graphics (TOG) 30 (4), 93, 2011
1552011
Stupid spherical harmonics (sh) tricks
PP Sloan
Game Developers Conference, 2008
1502008
Time critical lumigraph rendering
PP Sloan, MF Cohen, SJ Gortler
Proceedings of the 1997 symposium on Interactive 3D graphics, 17-ff., 1997
1421997
Bi-scale radiance transfer
PP Sloan, X Liu, HY Shum, J Snyder
ACM Transactions on Graphics 22 (3), 370-375, 2003
1372003
Interactive horizon mapping
PPJ Sloan, MF Cohen
Proceedings of the Eurographics Workshop on Rendering Techniques 2000, 281-286, 2000
131*2000
Ambient obscurance baking on the GPU
PP Sloan, J Tranchida, H Chen, L Kavan
SIGGRAPH Asia 2013 Technical Briefs, 1-4, 2013
129*2013
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