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Michinari Kono
Michinari Kono
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SottoVoce: An ultrasound imaging-based silent speech interaction using deep neural networks
N Kimura, M Kono, J Rekimoto
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems ¡­, 2019
1112019
Design guideline for developing safe systems that apply electricity to the human body
M Kono, T Takahashi, H Nakamura, T Miyaki, J Rekimoto
ACM Transactions on Computer-Human Interaction (TOCHI) 25 (3), 1-36, 2018
432018
In-pulse: inducing fear and pain in virtual experiences
M Kono, T Miyaki, J Rekimoto
Proceedings of the 24th ACM Symposium on Virtual Reality Software and ¡­, 2018
232018
Design and study of a multi-channel electrical muscle stimulation toolkit for human augmentation
M Kono, Y Ishiguro, T Miyaki, J Rekimoto
Proceedings of the 9th Augmented Human International Conference, 1-8, 2018
212018
Post-data augmentation to improve deep pose estimation of extreme and wild motions
K Toyoda, M Kono, J Rekimoto
2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 1570-1574, 2019
122019
Lapillus bug: Creature-like behaving particles based on interactive mid-air acoustic manipulation
M Kono, T Hoshi, Y Kakehi
Proceedings of the 11th Conference on Advances in Computer Entertainment ¡­, 2014
82014
Jackin airsoft: Localization and view sharing for strategic sports
M Kono, T Miyaki, J Rekimoto
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and ¡­, 2017
72017
Deep dive: Deep-neural-network-based video extension for immersive head-mounted display experiences
N Kimura, M Kono, J Rekimoto
Proceedings of the 8th ACM international symposium on pervasive displays, 1-7, 2019
62019
wavEMS: Improving Signal Variation Freedom of Electrical Muscle Stimulation
M Kono, J Rekimoto
2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 1529-1532, 2019
62019
Flufy: Recyclable and edible rapid prototyping using fluffed sugar
N Hamanishi, M Kono, S Suwa, T Miyaki, J Rekimoto
Proceedings of the 23rd International Conference on Intelligent User ¡­, 2018
52018
Playful engagement for public spaces: A case study on a mall escalator
K Araake, M Kono, E Iwata, N Sasaki
Proceedings of the ACM on Human-Computer Interaction 5 (ISS), 1-19, 2021
32021
Pre-Eating Play: Fabrication Experiences for Playful Human-Food Interaction
M Kono, O Kabashima, N Sasaki, J Yamaoka
Proceedings of the Annual Symposium on Computer-Human Interaction in Play ¡­, 2020
32020
Using deep-neural-network to extend videos for head-mounted display experiences
N Kimura, M Kono, J Rekimoto
Proceedings of the 24th ACM Symposium on Virtual Reality Software and ¡­, 2018
32018
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ÈÕ±¾¥Ðþí¥Á¥ã¥ë¥ê¥¢¥ê¥Æ¥£Ñ§»á論ÎÄ誌 18 (3), 297-304, 2013
32013
tamable looper: Creature-like expressions and interactions by movement and deformation of clusters of sphere magnets
M Kono, Y Kakehi
ACM SIGGRAPH 2012 Posters, 1-1, 2012
32012
Shooting swimmers using aerial and underwater drone for 3D pose estimation
K Toyoda, M Kono, J Rekimoto
1st International Workshop on Human-Drone Interaction, 2019
22019
Intenti¨­: power distribution through a potentialized human body
M Kono, H Nakamura, J Rekimoto
Proceedings of the 8th Augmented Human International Conference, 1-10, 2017
22017
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¥í¥Ü¥Æ¥£¥¯¥¹¡¤¥á¥«¥È¥í¥Ë¥¯¥¹講ÑÝ»á講ÑݸÅÒª¼¯ 2015, _1P2-W08_1-_1P2-W08_2, 2015
22015
Vcposer: Interactive pose generation of virtual characters corresponding to human pose input
M Kono, N Morimoto, R Kaku
Proceedings of the 28th ACM Symposium on Virtual Reality Software and ¡­, 2022
12022
Is it Fun?: Understanding Enjoyment in Non-Game HCI Research
M Kono, K Araake
arXiv preprint arXiv:2209.02308, 2022
12022
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