Versu—a simulationist storytelling system R Evans, E Short IEEE Transactions on Computational Intelligence and AI in Games 6 (2), 113-130, 2013 | 138 | 2013 |
Beyond branching: quality-based, salience-based, and waypoint narrative structures E Short Emily short’s interactive storytelling 12, 2016 | 24 | 2016 |
Galatea E Short Electronic Literature Collection: Volume One 1, 2000 | 18 | 2000 |
Interactive Fiction Communities: From Preservation through Promotion and Beyond N Montfort, E Short Dichtung Digital. Journal für Kunst und Kultur digitaler Medien 14 (1), 1-14, 2012 | 16 | 2012 |
Interactive fiction E Short The John Hopkins Guide to Digital Media, 289-92, 2014 | 13 | 2014 |
Playable experiences at AIIDE 2018 B Samuel, A Reed, E Short, S Heck, B Robison, L Wright, T Soule, ... Fourteenth Artificial Intelligence and Interactive Digital Entertainment …, 2018 | 12 | 2018 |
The AI Architecture of Versu RP Evans, E Short Imperial College, London, Unknown Year, 2015 | 12 | 2015 |
NPC conversation systems E Short IF Theory Reader, 331, 2011 | 10 | 2011 |
Versu: Conversation Implementation E Short, R Evans | 7 | 2013 |
Interview With Porpentine, author of howling dogs E Short Emily Short's Interactive Storytelling(blog). Nov 23, 2012 | 7 | 2012 |
What's IF E Short Retrieved October 15, 2005, 2001 | 6 | 2001 |
Bowls of oatmeal and text generation E Short Emily Short’s Interactive Storytelling, 2016 | 5 | 2016 |
Versu R Evans, E Short San Francisco, CA: Linden Lab, 2013 | 5 | 2013 |
Analysis: Heavy Rain's Storytelling Gaps E Short Retrieved May 5, 2010, 2010 | 5 | 2010 |
Applications of Artificial Intelligence in Live Action Role-Playing Games (LARP) C Salge, E Short, M Preuss, S Samothrakis, P Spronck 2020 IEEE Conference on Games (CoG), 612-619, 2020 | 2 | 2020 |
Ai as reflective practice G Smith, MP Eladhari, MJ Guzdial, E Short, AM Smith, A Sullivan, ... Dagstuhl Reports 7 (11), 113-115, 2018 | 1 | 2018 |
AI-assisted Board Game Play A Liapis, M Cook, S Dahlskog, MP Eladhari, MJ Guzdial, E Short, G Smith, ... Dagstuhl Reports 7 (11), 104-105, 2018 | 1 | 2018 |
Creating Tools for Procedural Storytelling E Short Procedural Storytelling in Game Design, 361-375, 2019 | | 2019 |
Backstory Generation D Thue, MP Eladhari, JA McCoy, M Preuß, S Samothrakis, E Short, ... Dagstuhl Reports 7 (11), 118-119, 2018 | | 2018 |
4.12 AI As Reflective Practice G Smith, MP Eladhari, MJ Guzdial, E Short, AM Smith, A Sullivan, ... Artificial and Computational Intelligence in Games: AI-Driven Game Design, 113, 0 | | |