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Steve Grogorick
Steve Grogorick
Dr.-Ing - Computer Graphics Lab - TU Braunschweig
在 cg.cs.tu-bs.de 的电子邮件经过验证 - 首页
标题
引用次数
引用次数
年份
Adaptive imagespace sampling for gazecontingent realtime rendering
M Stengel, S Grogorick, M Eisemann, M Magnor
Computer Graphics Forum 35 (4), 129-139, 2016
882016
Perceptiondriven accelerated rendering
M Weier, M Stengel, T Roth, P Didyk, E Eisemann, M Eisemann, ...
Computer Graphics Forum 36 (2), 611-643, 2017
742017
An affordable solution for binocular eye tracking and calibration in head-mounted displays
M Stengel, S Grogorick, M Eisemann, E Eisemann, MA Magnor
Proceedings of the 23rd ACM international conference on Multimedia, 15-24, 2015
712015
Subtle gaze guidance for immersive environments
S Grogorick, M Stengel, E Eisemann, M Magnor
Proceedings of the ACM Symposium on Applied Perception, 1-7, 2017
702017
Immersive EEG: evaluating electroencephalography in virtual reality
JP Tauscher, FW Schottky, S Grogorick, PM Bittner, M Mustafa, M Magnor
2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 1794-1800, 2019
652019
Visualization and analysis of head movement and gaze data for immersive video in head-mounted displays
T Löwe, M Stengel, EC Förster, S Grogorick, M Magnor
Proceedings of the workshop on eye tracking and visualization (ETVIS) 1, 1-5, 2015
372015
Mitigation of cybersickness in immersive 360 videos
C Groth, JP Tauscher, N Heesen, S Grogorick, S Castillo, M Magnor
2021 IEEE conference on virtual reality and 3D user interfaces abstracts and …, 2021
162021
Exploring neural and peripheral physiological correlates of simulator sickness
JP Tauscher, A Witt, S Bosse, FW Schottky, S Grogorick, S Castillo, ...
Computer Animation and Virtual Worlds 31 (4-5), e1953, 2020
152020
Play to learn: Conducting a playtest session for improving an educational game
L Eckardt, S Grogorick, S Robra-Bissantz
142018
Comparison of unobtrusive visual guidance methods in an immersive dome environment
S Grogorick, G Albuquerque, JP Tauscher, M Magnor
ACM Transactions on Applied Perception (TAP) 15 (4), 1-11, 2018
132018
Gaze guidance in immersive environments
S Grogorick, G Albuquerque, M Maqnor
2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 563-564, 2018
122018
Comparing Unobtrusive Gaze Guiding Stimuli in Head-Mounted Displays.
S Grogorick, G Albuquerque, MA Magnor
ICIP, 2805-2809, 2018
112018
Towards VR attention guidance: environment-dependent perceptual threshold for stereo inverse brightness modulation
S Grogorick, JP Tauscher, G Albuquerque, M Kassubeck, M Magnor
ACM Symposium on Applied Perception 2019, 1-5, 2019
82019
Simulating visual contrast reduction during nighttime glare situations on conventional displays
B Meyer, S Grogorick, M Vollrath, M Magnor
ACM Transactions on Applied Perception (TAP) 14 (1), 1-20, 2016
62016
Gaze visualization for immersive video
T Löwe, M Stengel, EC Förster, S Grogorick, M Magnor
Eye Tracking and Visualization: Foundations, Techniques, and Applications …, 2017
52017
A Nonobscuring Eye Tracking Solution for Wide Field-of-View Head-mounted Displays.
M Stengel, S Grogorick, L Rogge, MA Magnor
Eurographics (Posters), 7-8, 2014
52014
Stereo inverse brightness modulation for guidance in dynamic panorama videos in virtual reality
S Grogorick, JP Tauscher, N Heesen, S Castillo, M Magnor
Computer Graphics Forum 39 (6), 542-553, 2020
42020
Subtle visual attention guidance in VR
S Grogorick, M Magnor
Real VR–Immersive Digital Reality: How to Import the Real World into Head …, 2020
42020
Gaze and motion-aware real-time dome projection system
S Grogorick, M Ueberheide, JP Tauscher, PM Bittner, M Magnor
2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 1780-1783, 2019
42019
Icg real-time stereo dome projection system
S Grogorick, M Ueberheide, JP Tauscher, M Magnor
Technical report, Technical Report 1, 2018
32018
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