The Application of Virtual Reality in Engineering Education M Soliman, A Pesyridis, D Dalaymani-Zad, M Gronfula, M Kourmpetis Applied Sciences 11 (6), 2879, 2021 | 140 | 2021 |
Beyond Virtual Museums: Adopting Serious Games and Extended Reality (XR) for User-Centred Cultural Experiences S Doukianou, D Daylamani-Zad, I Paraskevopoulos Visual Computing for Cultural Heritage, 283-299, 2020 | 34 | 2020 |
A serious game to improve engagement with web accessibility guidelines F Spyridonis, D Daylamani-Zad Behaviour & Information Technology 40 (6), 578-596, 2021 | 30 | 2021 |
A Multisensory 3D Environment as Intervention to Aid Reading in Dyslexia: A Proposed Framework M Broadhead, D Daylamani-Zad, L MacKinnon, L Bacon Virtual Worlds and Games for Serious Applications (VS-Games), 2018 10th …, 2018 | 27 | 2018 |
Lu-Lu: A framework for collaborative decision making games D Daylamani-Zad, MC Angelides, H Agius Decision Support Systems 85, 49-61, 2016 | 19 | 2016 |
Implementing an augmented reality and animated infographics application for presentations: effect on audience engagement and efficacy of communication S Doukianou, D Daylamani-Zad, K O’Loingsigh Multimedia Tools and Applications 80 (20), 30969-30991, 2021 | 18 | 2021 |
A framework and serious game for decision making in stressful situations; a fire evacuation scenario D Daylamani-Zad, F Spyridonis, K Al-Khafaaji International Journal of Human-Computer Studies 162, 102790, 2022 | 17 | 2022 |
Swarm intelligence for autonomous cooperative agents in battles for real-time strategy games D Daylamani-Zad, LB Graham, IT Paraskevopoulos Virtual Worlds and Games for Serious Applications (VS-Games), 2017 9th …, 2017 | 14 | 2017 |
Efficient In-Game Communication in Collaborative Online Multiplayer Games F Spyridonis, D Daylamani-Zad, MP O'Brien 2018 10th International Conference on Virtual Worlds and Games for Serious …, 2018 | 13 | 2018 |
The gamification of accessibility design: A proposed framework F Spyridonis, D Daylamani-Zad, IT Paraskevopoulos 2017 9th International Conference on Virtual Worlds and Games for Serious …, 2017 | 13 | 2017 |
Reflective agents for personalisation in collaborative games D Daylamani-Zad, H Agius, MC Angelides Artificial Intelligence Review 53 (1), 429-474, 2020 | 12 | 2020 |
Chain of command in autonomous cooperative agents for battles in real-time strategy games D Daylamani-Zad, LB Graham, IT Paraskevopoulos Journal of Computers in Education 6 (1), 21-52, 2018 | 10 | 2018 |
Collaboration through Gaming D Daylamani Zad, MC Angelides, H Agius Handbook of Digital Games, 235-273, 2014 | 10 | 2014 |
A Serious Game for Raising Designer Awareness of Web Accessibility Guidelines F Spyridonis, D Daylamani-Zad INTERACT, 2019 | 9 | 2019 |
Experimenting with tagging and context for collaborative MPEG-7 metadata H Agius, MC Angelides, D Daylamani Zad Multimedia Tools and Applications 62 (1), 143-177, 2013 | 9 | 2013 |
Personalise your massively multiplayer online game (MMOG) with Artemis D Daylamani Zad, MC Angelides, H Agius Multimedia systems 18 (1), 69-94, 2012 | 6 | 2012 |
A Novel Approach to Automatic Music Composing: Using Genetic Algorithm D Daylamani Zad, BN Araabi, C Lucas Proceedings of the International Computer Music Conference. San Francisco …, 2007 | 6 | 2007 |
Reducing extrinsic burdens on players of digital games: An integrated framework H Agius, D Daylamani-Zad Media and Communication 7 (4), 247-259, 2019 | 5 | 2019 |
Altruism and Selfishness in Believable Game Agents: Deep Reinforcement Learning in Modified Dictator Games D Daylamani-Zad, M Angelides IEEE Transactions on Games, 2020 | 4 | 2020 |
CO2 Emission Efficiency as a Measurable Non-Functional Requirement: An Emission Estimation Framework B Babaee, D Daylamani-Zad, K Tune IEEE Access 10, 97576-97585, 2022 | 2 | 2022 |