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Talia Hurwich
Talia Hurwich
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Cited by
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Year
How do teachers use comics to promote engagement, equity, and diversity in science classrooms?
C Matuk, T Hurwich, A Spiegel, J Diamond
Research in Science Education 51, 685-732, 2021
712021
Worth a thousand words: Using graphic novels to teach visual and verbal literacy
M Jaffe, T Hurwich
John Wiley & Sons, 2018
302018
How science fiction worldbuilding supports students' scientific explanation
C Matuk, T Hurwich, A Amato
Proceedings of FabLearn 2019, 193-196, 2019
122019
Iterations on a transmedia game design experience for youth’s autonomous, collaborative learning
C Matuk, T Hurwich, J Prosperi, Y Ezer
International Journal of Designs for Learning 11 (1), 108-139, 2020
82020
Knowledge integration in the digital age: Trajectories, opportunities and future directions
M Linn, BS Eylon, A Kidron, L Gerard, E Toutkoushian, K Ryoo, ...
International Society of the Learning Sciences, Inc.[ISLS]., 2018
82018
Worth a Thousand Words
M Jaffe, T Hurwich
San Francisco: A Wiley Brand. Masela, M., & Subekti, A.(2020). INDONESIAN …, 2019
52019
“If You Add Too Much Science, It Gets Boring.” Exploring Students’ Conceptual Change Through Their Game Design Iterations
CM Hovey, C Matuk, T Hurwich
13th International Conference of the Learning Sciences, ICLS 2018 …, 2018
22018
Modding for Change: Promoting Empathy and Agency for Climate Systems
A Amato, C Matuk, T Hurwich
Proceedings of the FabLearn 2020-9th Annual Conference on Maker Education …, 2020
12020
Reconsidering religious gender normativity in graphic novel adaptations: a quantitative and qualitative case study
T Hurwich
English Teaching: Practice & Critique 20 (2), 180-195, 2021
2021
Seen but Not Heard? Graphic Novel Adaptations of Texts with Jewish Feminist Religious Significance
T Hurwich
New York University, 2021
2021
" It Kind of Shows the Terrible Morality of This Scene": Using Graphic Novels to Encourage Feminist Readings of Jewish Hebrew Texts with Religious Significance.
T Hurwich
Journal of Multilingual Education Research 11 (5), 59-77, 2021
2021
Students’ Epistemological Framing of Roles in a Collaborative Game Design Project
T Hurwich, C Matuk, C Hovey
International Society of the Learning Sciences (ISLS), 2020
2020
If you add too much science, it gets boring. Exploring Students’ Conceptual Change in Game Design Iterations
CM Hovey, C Matuk, TA Hurwich
International Society of the Learning Sciences, Inc.[ISLS]., 2018
2018
Journal of Multilingual Education Research
T Hurwich
“If You Add Too Much Science, it Gets Boring.” Exploring Students’ Conceptual Change Through Their Game Design Iterations
CM Hovey, C Matuk, T Hurwich
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