Software architecture for digital game mechanics: A systematic literature review WK Mizutani, VK Daros, F Kon Entertainment Computing 38, 100421, 2021 | 19 | 2021 |
Unlimited rulebook: A reference architecture for economy mechanics in digital games WK Mizutani, F Kon 2020 IEEE International Conference on Software Architecture (ICSA), 58-68, 2020 | 12 | 2020 |
Toward a reference architecture for economy mechanics in digital games WK Mizutani, F Kon Proc. of the Brazilian Symposium on Games and Digital Entertainment (SBGames …, 2019 | 4 | 2019 |
Sound wanderer: An experimental game exploring real-time soundtrack with openda WK Mizutani, D Vicente, F Kon Demonstration at the 12th International Symposium on Computer Music …, 2016 | 2 | 2016 |
The Unlimited Rulebook: architecting the economy mechanics of games WK Mizutani, F Kon | 1 | 2021 |
Rulebook: An Architectural Pattern for Self-Amending Mechanics in Digital Games W Mizutani, F Kon TechRxiv, 2023 | | 2023 |
The Unlimited Rulebook WK Mizutani University of São Paulo, 2021 | | 2021 |
VORPAL: An Extensible and Flexible Middleware for Real-Time Soundtracks in Digital Games WK Mizutani, F Kon Bridging People and Sound: 12th International Symposium, CMMR 2016, São …, 2017 | | 2017 |
Vorpal: A middleware for real-time soundtracks in digital games WK Mizutani Master’s thesis, Instituto de Matemática e Estatística, University of São …, 2017 | | 2017 |
OpenDA: a middleware for real-time soundtracks in digital games WK Mizutani University of São Paulo, 2016 | | 2016 |
Projeto Ouroboros FO Aluani, WK Mizutani | | |