Metaverse S Mystakidis Encyclopedia 2 (1), 486-497, 2022 | 1438* | 2022 |
Immersive Virtual Reality in K-12 and Higher Education: A systematic review of the last decade scientific literature N Pellas, S Mystakidis, I Kazanidis Virtual Reality 25 (3), 835-861, 2021 | 240 | 2021 |
A systematic mapping review of augmented reality applications to support STEM learning in higher education S Mystakidis, A Christopoulos, N Pellas Education and Information Technologies 27 (2), 1883-1927, 2022 | 204 | 2022 |
Deep and Meaningful E-Learning with Social Virtual Reality Environments in Higher Education: A Systematic Literature Review S Mystakidis, E Berki, JP Valtanen Applied Sciences 11 (5), 2412, 2021 | 162 | 2021 |
Ready teacher one: Virtual and augmented reality online professional development for K-12 school teachers S Mystakidis, M Fragkaki, G Filippousis Computers 10 (10), 134, 2021 | 73 | 2021 |
The Patras blended strategy model for deep and meaningful learning in quality life-long distance education S Mystakidis, E Berki, J Valtanen Electronic Journal of e-Learning 17 (2), 66-78, 2019 | 70 | 2019 |
Deep meaningful learning S Mystakidis Encyclopedia 1 (3), 988-997, 2021 | 67 | 2021 |
ARLEAN: An Augmented Reality Learning Analytics Ethical Framework A Christopoulos, S Mystakidis, N Pellas, MJ Laakso Computers 10 (8), 92, 2021 | 62 | 2021 |
A systematic review of research about game-based learning in virtual worlds. N Pellas, S Mystakidis J. Univers. Comput. Sci. 26 (8), 1017-1042, 2020 | 54 | 2020 |
Enter the Serious E-scape Room: A Cost-Effective Serious Game Model for Deep and Meaningful E-learning S Mystakidis, E Cachafeiro, I Hatzilygeroudis 10th International Conference on Information, Intelligence, Systems and …, 2019 | 52 | 2019 |
Teacher Perceptions on Virtual Reality Escape Rooms for STEM Education S Mystakidis, A Christopoulos Information 13 (3), 136, 2022 | 51 | 2022 |
Distance Education Gamification in Social Virtual Reality: A Case Study on Student Engagement S Mystakidis Proceedings of the 11th International Conference on Information …, 2020 | 48 | 2020 |
Design, Development and Evaluation of a Virtual Reality Serious Game for School Fire Preparedness Training S Mystakidis, J Besharat, G Papantzikos, A Christopoulos, C Stylios, ... Education Sciences 12 (4), 281, 2022 | 42 | 2022 |
The Case of Literacy Motivation: Playful 3D Immersive Learning Environments and Problem-Focused Education for Blended Digital Storytelling S Mystakidis, E Berki International Journal of Web-Based Learning and Teaching Technologies …, 2018 | 39 | 2018 |
Escaping the cell: virtual reality escape rooms in biology education A Christopoulos, S Mystakidis, E Cachafeiro, MJ Laakso Behaviour & Information Technology 42 (9), 1434-1451, 2023 | 38 | 2023 |
Motivation enhanced deep and meaningful learning with social virtual reality S Mystakidis JYU dissertations, 2019 | 38 | 2019 |
Motivation Enhancement Methods for Community Building in Extended Reality S Mystakidis Augmented and Mixed Reality for Communities, 265-282, 2021 | 33 | 2021 |
A Systematic Literature Review on the User Experience Design for Game-Based Interventions via 3D Virtual Worlds in K-12 Education N Pellas, S Mystakidis, A Christopoulos Multimodal Technologies and Interaction 5 (6), 28, 2021 | 33 | 2021 |
Immersive learning S Mystakidis, V Lympouridis Encyclopedia 3 (2), 396-405, 2023 | 32 | 2023 |
Virtual reality escape rooms for STEM education in industry 4.0: Greek teachers perspectives S Mystakidis, G Papantzikos, C Stylios 2021 6th South-East Europe Design Automation, Computer Engineering, Computer …, 2021 | 31 | 2021 |