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Punyawee Anunpattana
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Capturing potential impact of challenge-based gamification on gamified quizzing in the classroom
P Anunpattana, MNA Khalid, H Iida, W Inchamnan
Heliyon 7 (12), 2021
302021
Finding comfortable settings of snake game using game refinement measurement
A Punyawee, C Panumate, H Iida
Advances in Computer Science and Ubiquitous Computing: CSA-CUTE2016 8, 66-73, 2017
162017
Analysis of realm of valor and its business model on PC and mobile platform comparison
P Anunpattana, MNA Khalid, UK Yusof, H Iida
Asia-Pacific Journal of Information Technology and Multimedia 7 (2), 1-11, 2018
72018
Capturing potential impact of challenge-based gamification on gamified quizzing in the classroom. Heliyon, 7 (12), e08637
P Anunpattana, MNA Khalid, H Iida, W Inchamnan
62021
User-centered entertainment factors for platform transformation and game development
P Anunpattana, M Khalid, H Iida
Proceedings of the 1st International Conference on Informatics, Engineering …, 2019
32019
Gamification in mutual fund knowledge-based systems
W Inchamnan, P Anunpattana
2019 17th International Conference on ICT and Knowledge Engineering (ICT&KE …, 2019
22019
Objectivity and Subjectivity in Variation of Multiple Choice Questions: Linking the Theoretical Concepts Using Motion in Mind
P Anunpattana, MNA Khalid, H Iida
IEEE Access 11, 35371-35397, 2023
12023
教育評価に関する学習プロセスの解析および思考の世界の力学による理論的考察
P ANUNPATTANA
2023
User-centered Improvement of Entertainment Factors and Platform Transformation in Various Aspects
P ANUNPATTANA
2020
Using Signal Processing Model to Evaluate the Impact of Seesaw Games
S Xiong, L Zuo, P Anunpattana, H Iida
JOURNAL OF NONLINEAR AND CONVEX ANALYSIS 20 (6), 1253-1262, 2019
2019
การ ออกแบบ เกม C0VID-19 เพื่อ วัด พฤติกรรม ของ ผู้ เล่น เกม
W Inchamnan, P Anunpattana
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Articles 1–11