Pamela M. Kato
Pamela M. Kato
Director, P. M. Kato Consulting LLC
Verified email at - Homepage
Cited by
Cited by
A video game improves behavioral outcomes in adolescents and young adults with cancer: a randomized trial
PM Kato, SW Cole, AS Bradlyn, BH Pollock
Pediatrics 122 (2), e305-e317, 2008
Video games in health care: Closing the gap.
PM Kato
Review of General Psychology 14 (2), 113, 2010
Improvement in cancer-related knowledge following use of a psychoeducational video game for adolescents and young adults with cancer
IL Beale, PM Kato, VM Marin-Bowling, N Guthrie, SW Cole
Journal of Adolescent Health 41 (3), 263-270, 2007
A synthesis of psychological interventions for the bereaved
PM Kato, T Mann
Clinical psychology review 19 (3), 275-296, 1999
Games for health for children—Current status and needed research
Institute of Digital Media and Child Development Working Group on Games for ...
Games for health journal 5 (1), 1-12, 2016
Psychosocial influences on cancer incidence and progression
D Spiegel, PM Kato
Harvard review of psychiatry 4 (1), 10-26, 1996
A review of empirically supported psychosocial interventions for pain and adherence outcomes in sickle cell disease
E Chen, SW Cole, PM Kato
Journal of pediatric psychology 29 (3), 197-209, 2004
Development and user satisfaction of “Plan-It Commander,” a serious game for children with ADHD
KCM Bul, IHA Franken, S Van der Oord, PM Kato, M Danckaerts, ...
Games for health journal 4 (6), 502-512, 2015
Psychosocial support for patients in pediatric oncology: the influences of parents, schools, peers, and technology
LK Suzuki, PM Kato
Journal of Pediatric Oncology Nursing 20 (4), 159-174, 2003
Behavioral Outcome Effects of Serious Gaming as an Adjunct to Treatment for Children With Attention-Deficit/Hyperactivity Disorder: A Randomized Controlled Trial
A Bul, K., Kato, P. M., van der Oord, S., Danckaerts, M., Vreeke, L ...
Journal of Medical Internet Research, doi:10.2196/jmir.5173, 2016
Evaluating efficacy and validating games for health
PM Kato
GAMES FOR HEALTH: Research, Development, and Clinical Applications 1 (1), 74-76, 2012
Board Games for Health: A Systematic Literature Review and Meta-Analysis
PL Andrea Gauthier, Pamela M. Kato, Kim C.M. Bul, Ian Dunwell, Aimee Walker ...
Games for Health Journal 8 (2), 2019
Design and evaluation of a pervasive coaching and gamification platform for young diabetes patients
R Klaassen, KCM Bul, R Op den Akker, GJ Van der Burg, PM Kato, ...
Sensors 18 (2), 402, 2018
Factors affecting acceptability to young cancer patients of a psychoeducational video game about cancer
PM Kato, IL Beale
Journal of Pediatric Oncology Nursing 23 (5), 269-275, 2006
Engagement and learning in simulation: Recommendations of the Simnovate Engaged Learning Domain Group
RA Wayne Choi, Ollivier Dyens, Teresa Chan, Mariles Schijven, Susanne Lajoie ...
BMJ Simulation and Technology Enhanced Learning 3, S23-S32, 2017
A serious game for children with Attention Deficit Hyperactivity Disorder: Who benefits the most?
KCM Bul, LL Doove, IHA Franken, SV Oord, PM Kato, A Maras
PloS one 13 (3), e0193681, 2018
Serious games for assessment: Welcome to the jungle
PM Kato, S de Klerk
Journal of Applied Testing Technology 18 (1), 1-6, 2017
Psychoeducational interventions with pediatric cancer patients: Part I. Patient information and knowledge
AS Bradlyn, IL Beale, PM Kato
Journal of child and family studies 12, 257-277, 2003
Predicting school outcomes for minority group adolescent mothers: Can subgroups be identified?
LO Linares, BJ Leadbeater, PM Kato, L Jaffe
Journal of Research on Adolescence 1 (4), 379-400, 1991
Handbook of diversity issues in health psychology
PM Kato, T Mann
Springer Science & Business Media, 1996
The system can't perform the operation now. Try again later.
Articles 1–20