Aaron Isaksen
Aaron Isaksen
NYU
在 appabove.com 的电子邮件经过验证
标题
引用次数
引用次数
年份
Dynamically reparameterized light fields
A Isaksen, L McMillan, SJ Gortler
Proceedings of the 27th annual conference on Computer graphics and …, 2000
8172000
Procedural content generation via machine learning (PCGML)
A Summerville, S Snodgrass, M Guzdial, C Holmgård, AK Hoover, ...
IEEE Transactions on Games 10 (3), 257-270, 2018
2402018
Updating natural language interfaces by processing usage data
SRK Branavan, JE Hackman, FWP Heckel, A Isaksen
US Patent 10,210,244, 2019
1632019
Method and system for managing a parking lot based on intelligent imaging
D Cohen, R Joffe, B Caspe, A Isaksen, I Goodman, I Yamey, M Klevansky, ...
US Patent 9,594,956, 2017
1462017
Autoencoders for level generation, repair, and recognition
R Jain, A Isaksen, C Holmgård, J Togelius
Proceedings of the ICCC workshop on computational creativity and games, 9, 2016
692016
Exploring Game Space Using Survival Analysis.
A Isaksen, D Gopstein, A Nealen
FDG, 2015
672015
Modifying MCTS for Human-Like General Video Game Playing.
A Khalifa, A Isaksen, J Togelius, A Nealen
IJCAI, 2514-2520, 2016
422016
Discovering unique game variants
A Isaksen, D Gopstein, J Togelius, A Nealen
Computational Creativity and Games Workshop at the 2015 International …, 2015
422015
Depth in strategic games
F Lantz, A Isaksen, A Jaffe, A Nealen, J Togelius
Workshops at the Thirty-First AAAI Conference on Artificial Intelligence, 2017
292017
Generating heuristics for novice players
F de Mesentier Silva, A Isaksen, J Togelius, A Nealen
2016 IEEE Conference on Computational Intelligence and Games (CIG), 1-8, 2016
232016
Predicting resource locations in game maps using deep convolutional neural networks
S Lee, A Isaksen, C Holmgård, J Togelius
Twelfth Artificial Intelligence and Interactive Digital Entertainment Conference, 2016
192016
Exploring game space of minimal action games via parameter tuning and survival analysis
A Isaksen, D Gopstein, J Togelius, A Nealen
IEEE Transactions on Games 10 (2), 182-194, 2017
182017
Simulating strategy and dexterity for puzzle games
A Isaksen, D Wallace, A Finkelstein, A Nealen
2017 IEEE Conference on Computational Intelligence and Games (CIG), 142-149, 2017
112017
Characterising score distributions in dice games
A Isaksen, C Holmgård, J Togelius, A Nealen
Game and Puzzle Design 2 (1), 14, 2016
102016
Comparing player skill, game variants, and learning rates using survival analysis
A Isaksen, A Nealen
Eleventh Artificial Intelligence and Interactive Digital Entertainment …, 2015
82015
Catch-up: A game in which the lead alternates
A Isaksen, M Ismail, SJ Brams, A Nealen
Game & Puzzle Design 1 (2), 38-49, 2015
82015
A Statistical Analysis of Player Improvement and Single-Player High Scores.
A Isaksen, A Nealen
DiGRA/FDG, 2016
62016
A low-cost, portable light field capture device
J Yang, C Lee, A Isaksen, L McMillan
Siggraph Conference Abstracts and Applications, 224, 2000
62000
Drawing without replacement as a game mechanic
F de Mesentier Silva, C Salge, A Isaksen, J Togelius, A Nealen
Proceedings of the 13th International Conference on the Foundations of …, 2018
32018
Playing games across the superintelligence divide
A Isaksen, J Togelius, F Lantz, A Nealen
Workshops at the Thirtieth AAAI Conference on Artificial Intelligence, 2016
32016
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