Qucheng Gong
Qucheng Gong
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Cited by
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Elf: An extensive, lightweight and flexible research platform for real-time strategy games
Y Tian, Q Gong, W Shang, Y Wu, CL Zitnick
arXiv preprint arXiv:1707.01067, 2017
Elf opengo: An analysis and open reimplementation of alphazero
Y Tian, J Ma, Q Gong, S Sengupta, Z Chen, J Pinkerton, L Zitnick
International Conference on Machine Learning, 6244-6253, 2019
Hierarchical decision making by generating and following natural language instructions
H Hu, D Yarats, Q Gong, Y Tian, M Lewis
arXiv preprint arXiv:1906.00744, 2019
Luck matters: Understanding training dynamics of deep relu networks
Y Tian, T Jiang, Q Gong, A Morcos
arXiv preprint arXiv:1905.13405, 2019
Combining deep reinforcement learning and search for imperfect-information games
N Brown, A Bakhtin, A Lerer, Q Gong
arXiv preprint arXiv:2007.13544, 2020
Polygames: Improved zero learning
T Cazenave, YC Chen, GW Chen, SY Chen, XD Chiu, J Dehos, M Elsa, ...
ICGA Journal, 1-13, 2020
Facebook Open Sources ELF OpengGo
Y Tian, L Zitnick
Facebook Research, May, 2018
Elf opengo
Y Tian, J Ma, Q Gong, S Sengupta, Z Chen, CL Zitnick
Latent forward model for real-time strategy game planning with incomplete information
Y Tian, Q Gong
Joint policy search for multi-agent collaboration with imperfect information
Y Tian, Q Gong, T Jiang
arXiv preprint arXiv:2008.06495, 2020
Techniques for capturing state information and performing actions for threads in a multi-threaded computing environment
Y Tian, Q Gong, WU Yuxin
US Patent 10,387,161, 2019
Simple is better: Training an end-to-end contract bridge bidding agent without human knowledge
Q Gong, Y Jiang, Y Tian
All Simulations Are Not Equal: Simulation Reweighing for Imperfect Information Games
Q Gong, Y Tian
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