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Dan Dixon
Dan Dixon
未知所在单位机构
在 uwe.ac.uk 的电子邮件经过验证 - 首页
标题
引用次数
引用次数
年份
From game design elements to gamefulness: defining" gamification"
S Deterding, D Dixon, R Khaled, L Nacke
Proceedings of the 15th international academic MindTrek conference …, 2011
140622011
Gamification. using game-design elements in non-gaming contexts
S Deterding, M Sicart, L Nacke, K O'Hara, D Dixon
CHI'11 extended abstracts on human factors in computing systems, 2425-2428, 2011
36202011
Gamification: Toward a definition
S Deterding, R Khaled, LE Nacke, D Dixon
CHI 2011 gamification workshop proceedings 12, 1-79, 2011
26002011
Designing gamification: creating gameful and playful experiences
S Deterding, SL Björk, LE Nacke, D Dixon, E Lawley
CHI'13 Extended Abstracts on Human Factors in Computing Systems, 3263-3266, 2013
2652013
Player types and gamification
D Dixon
Proceedings of the CHI 2011 Workshop on Gamification, 7-12, 2011
1382011
proceedings of the 15th international academic MindTrek conference: envisioning future media environments
S Deterding, D Dixon, R Khaled, L Nacke
Association for Computing Machinery, 9-15, 2011
1242011
Du game design au gamefulness: définir la gamification
S Deterding, D Dixon, R Khaled, L Nacke
Sciences du jeu, 2014
1002014
Analysis Tool or Research Methodology: Is there an epistemology for patterns?
D Dixon
Understanding digital humanities, 191-209, 2012
632012
CHI'11 extended abstracts on human factors in computing systems
S Deterding, M Sicart, L Nacke, K O'Hara, D Dixon
New York: ACM, 2425-2428, 2011
582011
Second language (L2) gains through digital game-based language learning (DGBLL): A meta-analysis
DH Dixon, T Dixon, E Jordan
University of Hawaii National Foreign Language Resource Center, 2022
552022
Gamification: Toward a definition. CHI 2011
S Deterding, R Khaled, LE Nacke, D Dixon
Gamification Workshop Proceedings, 12-15, 2011
522011
Nietzsche contra Caillois: Beyond play and games
D Dixon
Philosophy of Computer Games 7, 2009
282009
Pattern languages for CMC design
D Dixon
Handbook of research on socio-technical design and social networking systems …, 2009
182009
A metaanalysis of hybrid language instruction and call for future research
T DIXON, M Christison, DH Dixon, AS Palmer
The Modern Language Journal 105 (4), 792-809, 2021
162021
Leveling up language proficiency through massive multiplayer online role playing games: Opportunities for English learners to receive input, modify output, negotiate meaning …
DH Dixon
The University of Utah, 2014
142014
L2 Gamers' Use of Learning and Communication Strategies in Massively Multiplayer Online Games (MMOs): An Analysis of L2 Interaction in Virtual Online Environments
DH Dixon, MA Christison
CALL theory applications for online TESOL education, 296-321, 2021
132021
The Linguistic Environments of Digital Games: A Discriminant Analysis of Language Use in Game Mechanics.
DH Dixon
CALICO Journal 39 (2), 2022
102022
The usefulness of massive multiplayer online role playing games (MMORPGs) as tools for promoting second language acquisition
DH Dixon, MA Christison
Applications of CALL Theory in ESL and EFL Environments, 244-268, 2018
102018
Between worlds: report for NESTA on MIT/Punchdrunk theatre Sleep No More Digital R & D project
D Dixon, J Rogers, P Eggleston
Nesta, 2012
102012
Death; A minor annoyance or an invitation to play?
D Dixon
Breaking the Magic Circle, 2008
102008
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