关注
Dan Dixon
Dan Dixon
未知所在单位机构
在 uwe.ac.uk 的电子邮件经过验证 - 首页
标题
引用次数
引用次数
年份
From game design elements to gamefulness: defining" gamification"
S Deterding, D Dixon, R Khaled, L Nacke
Proceedings of the 15th international academic MindTrek conference …, 2011
133782011
Gamification. using game-design elements in non-gaming contexts
S Deterding, M Sicart, L Nacke, K O'Hara, D Dixon
CHI'11 extended abstracts on human factors in computing systems, 2425-2428, 2011
35222011
Gamification: Toward a definition
S Deterding, R Khaled, LE Nacke, D Dixon
CHI 2011 gamification workshop proceedings 12, 1-79, 2011
25392011
Designing gamification: creating gameful and playful experiences
S Deterding, SL Björk, LE Nacke, D Dixon, E Lawley
CHI'13 Extended Abstracts on Human Factors in Computing Systems, 3263-3266, 2013
2642013
Player types and gamification
D Dixon
Proceedings of the CHI 2011 Workshop on Gamification, 7-12, 2011
1362011
Du game design au gamefulness: définir la gamification
S Deterding, D Dixon, R Khaled, L Nacke
Sciences du jeu, 2014
932014
Analysis Tool or Research Methodology: Is there an epistemology for patterns?
D Dixon
Understanding digital humanities, 191-209, 2012
642012
CHI'11 extended abstracts on human factors in computing systems
S Deterding, M Sicart, L Nacke, K O'Hara, D Dixon
New York: ACM, 2425-2428, 2011
562011
Second language (L2) gains through digital game-based language learning (DGBLL): A meta-analysis
DH Dixon, T Dixon, E Jordan
University of Hawaii National Foreign Language Resource Center, 2022
442022
Nietzsche contra Caillois: Beyond play and games
D Dixon
Philosophy of Computer Games 7, 2009
252009
Leveling up language proficiency through massive multiplayer online role playing games: Opportunities for English learners to receive input, modify output, negotiate meaning …
DH Dixon
The University of Utah, 2014
172014
Pattern languages for CMC design
D Dixon
Handbook of research on socio-technical design and social networking systems …, 2009
172009
A metaanalysis of hybrid language instruction and call for future research
TÜL Dixon, M Christison, DH Dixon, AS Palmer
The Modern Language Journal 105 (4), 792-809, 2021
142021
L2 Gamers' Use of Learning and Communication Strategies in Massively Multiplayer Online Games (MMOs): An Analysis of L2 Interaction in Virtual Online Environments
DH Dixon, MA Christison
CALL theory applications for online TESOL education, 296-321, 2021
122021
The Linguistic Environments of Digital Games: A Discriminant Analysis of Language Use in Game Mechanics.
DH Dixon
CALICO Journal 39 (2), 2022
102022
The usefulness of massive multiplayer online role playing games (MMORPGs) as tools for promoting second language acquisition
DH Dixon, MA Christison
Applications of CALL Theory in ESL and EFL Environments, 244-268, 2018
102018
Between worlds: report for NESTA on MIT/Punchdrunk theatre Sleep No More Digital R & D project
D Dixon, J Rogers, P Eggleston
Nesta, 2012
102012
Death; A minor annoyance or an invitation to play?
D Dixon
Breaking the Magic Circle, 2008
102008
Pedagogic tasks in digital games: Effects of feedback conditions and individual characteristics on learning request-making
N Taguchi, DH Dixon, Y Qin, Y Chen
Language Teaching Research, 13621688221110871, 2022
72022
Experiences with AR plots: design issues and recommendations for augmented reality based mobile games
D Dixon, SL Kiani, A Ikram
Communications in Mobile Computing 2, 1-6, 2013
72013
系统目前无法执行此操作,请稍后再试。
文章 1–20