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Stephen Killingsworth
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Digital games, design, and learning: A systematic review and meta-analysis
DB Clark, EE Tanner-Smith, SS Killingsworth
Review of educational research 86 (1), 79-122, 2016
15562016
Digital games for learning: A systematic review and meta-analysis
DB Clark, EE Tanner-Smith, S Killingsworth, S Bellamy
Menlo Park, CA: SRI International, 2013
952013
Disciplinary integration of digital games for science learning
DB Clark, P Sengupta, CE Brady, MM Martinez-Garza, SS Killingsworth
International Journal of STEM Education 2 (1), 2, 2015
782015
Tests of concepts about different kinds of minds: Predictions about the behavior of computers, robots, and people
DT Levin, SS Killingsworth, MM Saylor, SM Gordon, K Kawamura
Human–Computer Interaction 28 (2), 161-191, 2013
412013
Self-explanation and explanatory feedback in games: Individual differences, gameplay, and learning
SS Killingsworth, DB Clark, DM Adams
International Journal of Education in Mathematics, Science and Technology 3 …, 2015
292015
Concepts about the capabilities of computers and robots: A test of the scope of adults' theory of mind
DT Levin, SS Killingsworth, MM Saylor
Proceedings of the 3rd ACM/IEEE international conference on Human robot …, 2008
292008
Contextual markup and mining in digital games for science learning: Connecting player behaviors to learning goals
JS Kinnebrew, SS Killingsworth, DB Clark, G Biswas, P Sengupta, ...
IEEE Transactions on Learning Technologies 10 (1), 93-103, 2016
212016
SURGE’s evolution deeper into formal representations: The siren’s call of popular game-play mechanics
D Clark, S Virk, P Sengupta, C Brady, M Martinez-Garza, K Krinks, ...
International Journal of Designs for Learning 7 (1), 2016
202016
Beyond fun: Pintrich, motivation to learn, and games for learning
MM Martinez-Garza, DB Clark, SS Killingsworth, DM Adams
Gamification in Education: Breakthroughs in Research and Practice, 32-65, 2018
122018
Digital Games
DB Clark, EE Tanner-Smith, SS Killingsworth
Design, and, 2016
112016
Disciplinary integration in digital games for science learning. International STEM Education Journal, 2 (2), 1-21
DB Clark, P Sengupta, C Brady, M Martinez-Garza, S Killingsworth
82015
Science sims and games: Best design practices and fave flops
MC Johnson-Glenberg, C Savio-Ramos, KK Perkins, EB Moore, ...
Boulder, CO: International Society of the Learning Sciences, 2014
82014
Digital Games and Science Learning: Design Principles and Processes to Augment Commercial Game Design Conventions.
DB Clark, SS Killingsworth, M Martinez-Garza, G Van Eaton, G Biswas, ...
AIED Workshops, 2013
52013
Segmenting action for computers and humans: Possible links to intentional understanding
S Killingsworth, MM Saylor, DT Levin
ROMAN 2005. IEEE International Workshop on Robot and Human Interactive …, 2005
42005
Disciplinary integration in digital games for science learning. International STEM Education Journal. 2015; 2 (2): 1-21. DOI: 10.1186/s40594-014-0014-4
DB Clark, P Sengupta, C Brady, M Martinez-Garza, S Killingsworth
4
Combining video games and constructionist design to support deep learning in play
N Holbert, D Weintrop, U Wilensky, P Sengupta, S Killingsworth, K Krinks, ...
International Society of the Learning Sciences, 2014
32014
Analyzing action for agents with varying cognitive capacities
SS Killingsworth, MM Saylor, DT Levin
Social Cognition 29 (1), 56-73, 2011
32011
Learning, cognition, and experimental control in an educational physics game
S Killingsworth, D Adams, DB Clark
Educational and learning games: New research, NOVA Publishing, New York, NY …, 2016
12016
Connecting learning goals and component cognitive skills in digital games
S Killingsworth, D Clark
Proceedings of the Annual Meeting of the Cognitive Science Society 35 (35), 2013
12013
International Journal of STEM Education
DB Clark, P Sengupta, CE Brady, MM Martinez-Garza, SS Killingsworth
2015
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