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ATSUSHI YOSHIKAWA
ATSUSHI YOSHIKAWA
立教大学、人工知能科学研究科
Verified email at rikkyo.ac.jp - Homepage
Title
Cited by
Cited by
Year
FreeGaze: a gaze tracking system for everyday gaze interaction
T Ohno, N Mukawa, A Yoshikawa
Proceedings of the 2002 symposium on Eye tracking research & applications …, 2002
3522002
Intelligent tutoring system for electric circuit exercising
A Yoshikawa, M Shintani, Y Ohba
IEEE Transactions on Education 35 (3), 222-225, 1992
561992
Assessing the impact of student peer review in writing instruction by using the normalized compression distance
S Yoshizawa, T Terano, A Yoshikawa
IEEE Transactions on Professional Communication 55 (1), 85-96, 2011
182011
Relations between skill and the use of terms: An analysis of protocols of the game of Go
A Yoshikawa, T Kojima, Y Saito
Computers and Games: First International Conference, CG’98 Tsukuba, Japan …, 1999
161999
Analyzing the effects of peer review activities in the EFL writings
S Yoshizawa, T Terano, A Yoshikawa
Proceedings of the 18th international conference in computers in education …, 2010
152010
Memory performance of master Go players
J Burmeister, Y Saito, A Yoshikawa, J Wiles
Games in AI Research, Van Spijk, Venlo, The Netherlands, 271-286, 2000
152000
Analyzingin-store shopping paths from indirect observation with rfidtags communication data
T Fujino, M Kitazawa, T Yamada, M Takahashi, G Yamamoto, ...
Journal on Innovation and Sustainability RISUS 5 (1), 88-96, 2014
132014
Is there innovation or deviation? Analyzing emergent organizational behaviors through an agent based model and a case design
T Kobayashi, S Takahashi, M Kunigami, A Yoshikawa, T Terano
Proceedings on the 5th International Conference on Information, Process, and …, 2013
132013
Just look at two points: A gaze tracking system with easy calibration
T Ohno, N Mukawa, A Yoshikawa
IPSJ Journal 44 (4), 1136-1149, 2003
132003
EPRO2: Design of a system and a curriculum to support group learning for school children
M Sugimoto, F Kusunoki, S Inagaki, K Takatoki, A Yoshikawa
Designing for Change in Networked Learning Environments: Proceedings of the …, 2003
132003
A two-step model of pattern acquisition: Application to tsume-go
T Kojima, A Yoshikawa
Computers and Games: First International Conference, CG’98 Tsukuba, Japan …, 1999
111999
The 3rd fost-cup world-open computer-go championship
D Fotland, A Yoshikawa
ICGA Journal 20 (4), 276-278, 1997
111997
Improving a cellular manufacturing system through real time-simulation and-measurement
M Kitazawa, S Takahashi, TB Takahashi, A Yoshikawa, T Terano
2016 IEEE 40th Annual Computer Software and Applications Conference (COMPSAC …, 2016
102016
If Experience is Worth, How Experts Behave in a Manga Case
S Takahashi, BT Takahashi, A Yoshikawa, T Terano
Proc. DigitalWorld 2015, 159-165, 2015
92015
The difference of the knowledge for solving Tsume-Go problem according to the skill
A Yoshikawa
Proc. of Game Programming Workshop'97, 87-95, 1997
91997
Perception in tsumego under 4 seconds time pressure
A Yoshikawa, Y Saito
Proceedings of the eighteenth annual conference of the Cognitive Science …, 2019
82019
A systematic approach to manga case method
S Takahashi, BT Takahashi, A Yoshikawa, T Terano
proceedings of the 23rd International Conference on Computers in Education, 2015
82015
Pictogram network: evaluating english composition skills
S Yoshizawa-Watanabe, M Kunigami, S Takahashi, T Terano, ...
2012 IEEE International Professional Communication Conference, 1-6, 2012
82012
Hybrid pattern knowledge-Go players' knowledge representation for solving Tsume-Go problems
Y Atsushi
Proc. of 1^< st> Int. Conf. Cognitive Science in Korea, 1997, 1997
81997
A system for supporting collaborative learning with networked sensing boards
M Sugimoto, F Kusunoki, S Inagaki, K Takatoki, A Yoshikawa
Systems and Computers in Japan 35 (9), 39-50, 2004
72004
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