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Motonari Tanabu
Motonari Tanabu
Professor of Information Systems, Yokohama National University
Verified email at ynu.ac.jp
Title
Cited by
Cited by
Year
Game development toolkit for business people in Japan
H Shirai, M Tanabu, T Terano, Y Kuno, H Suzuki, K Tsuda
Simulation & Gaming 34 (3), 437-446, 2003
312003
A step toward foundation of class diagram algebra for enterprise service systems
H Enjo, M Tanabu, J Iijima
2009 6th International Conference on Service Systems and Service Management …, 2009
72009
Facilitating business gaming simulation modeling
M Tanabu
Developments in Business Simulation and Experiential Learning 35, 360-367, 2008
72008
Implementation of business game activity support system
T Motonari
Journal of Electronic Science and Technology 2 (3), 27-32, 2004
42004
ビジネスゲームのための言語の設計と実装
田名部元成
横浜経営研究 32 (2), 53 (267)-78 (292), 2011
32011
A Platform for Business Games-From Game Playing to Game Making: The Case of Yokohama National University
M Tanabu, H Shirai
Developments in Business Simulation and Experiential Learning: Proceedings …, 2010
32010
An algebraic approach consistency checking between class diagrams
H Enjo, M Tanabu, J Iijima
APCIM2009: Proc. of the Asia Pacific Conf. on Information Management, 238-253, 2009
32009
ビジネスインテリジェンスのための教育
田名部元成
経営システム= Communications of Japan Industrial Management Association 21 …, 2011
22011
A syntactical foundation of class diagram algebra for enterprise service systems
H Enjo, M Tanabu, J Iijima
2010 7th International Conference on Service Systems and Service Management, 1-6, 2010
22010
ぺた語義: 情報システムを読み解く力の育成 (2)-ISECON2015 最優秀賞を受賞して
田名部元成
情報処理 58 (3), 238-241, 2017
12017
ぺた語義: 情報システムを読み解く力の育成 (1)-ISECON2015 最優秀賞を受賞して
田名部元成
情報処理 57 (12), 1240-1243, 2016
12016
An Algebraic Approach To Consistency Checking Between Class Diagrams (APCIM2009 Best Papers)
H Enjo, M Tanabu, J Iijima
Journal of Information and Management 30 (3), 146-155, 2010
12010
Cooperative Business Game with Framing Effect
KK Tanaka, M Tanabu, H Shirai, K Koji, S Managi
Developments in Business Simulation and Experiential Learning: Proceedings …, 2009
12009
On Use of Linguistic and Qualitative Games in Formulation of Platform-Business Strategy
M Tanabu, R Sato
Developments in Business Simulation and Experiential Learning: Proceedings …, 2016
2016
テレワーク社会システム
田名部元成
日本テレワーク学会誌 13 (1), 3, 2015
2015
テレワークのための質的研究 (第 5 回) テレワークに対するエスノグラフィー研究
田名部元成
日本テレワーク学会誌 12 (2), 37-40, 2014
2014
Facilitating Knowledge Acquisition with Surrogate Decision Maker Method in Business Simulation Game
B YANG, M TANABU
Innovation and Supply Chain Management 7 (4), 157-167, 2013
2013
The Effectiveness of SDM Method in Business Simulation Game
B Yang, M Tanabu
Developments in Business Simulation and Experiential Learning: Proceedings …, 2013
2013
(第 4 回) テレワークに対するグラウンデッド・セオリー・アプローチ (< 連載> テレワークのための質的研究, テレワークフォーラム)
田名部元成
日本テレワーク学会誌 10 (2), 58-66, 2012
2012
仕事でのソーシャルメディア利用: 日米比較
小川美香子, アモロソドナルド, 向日恒喜, 田名部元成, 佐藤修
経営情報学会 全国研究発表大会要旨集 2012 (0), 17, 2012
2012
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Articles 1–20