Persuasive Game Design: A model and its definitions VT Visch, NJH Vegt, H Anderiesen, K Van der Kooij CHI 2013: Workshop Designing Gamification: Creating Gameful and Playful …, 2013 | 85 | 2013 |
Designing gamification to guide competitive and cooperative behavior in teamwork N Vegt, V Visch, H de Ridder, A Vermeeren Gamification in education and business, 513-533, 2015 | 53 | 2015 |
Designing a system of interactive robots for training collaborative skills to autistic children M Dimitrova, N Vegt, E Barakova 2012 15th International Conference on Interactive Collaborative Learning …, 2012 | 26 | 2012 |
A case study on gamified interventions for team cohesion in factory work N Vegt, V Visch, A Vermeeren, H Ridder Human technology 14 (2), 176–208-176–208, 2018 | 18 | 2018 |
Player Experiences and Behaviors in a Multiplayer Game: Designing game rules to change interdependent behavior N Vegt, V Visch, A Vermeeren, H de Ridder International Journal of Serious Games 3 (4), 2016 | 15 | 2016 |
Study protocol for the development of a European eHealth platform to improve quality of life in individuals with Huntington's Disease and their partners (HD-eHelp study): a … PJC Van Lonkhuizen, NJH Vegt, E Meijer, E Van Duijn, ST de Bot, ... Frontiers in Neurology 12, 719460, 2021 | 7 | 2021 |
Balancing Game Rules for Improving Creative Output of Group Brainstorms. N Vegt, V Visch, A Vermeeren, H de Ridder, Z Hayde International Journal of Design 13 (1), 2019 | 7 | 2019 |
How to use participatory design to develop an eHealth intervention to reduce preprocedural stress and anxiety among children visiting the hospital: The Hospital Hero app multi … CC Poot, E Meijer, A Bruil, M Venema, NJH Vegt, N Donkel, V van Noort, ... Frontiers in pediatrics 11, 1132639, 2023 | 6 | 2023 |
How Much Decision Power Should (A) I Have?: Investigating Patients’ Preferences Towards AI Autonomy in Healthcare Decision Making D Kim, N Vegt, V Visch, M Bos-De Vos Proceedings of the CHI Conference on Human Factors in Computing Systems, 1-17, 2024 | 1 | 2024 |
Enhancing desirable food behaviors by increasing or decreasing disgust: Designing and testing infographics HNJ Schifferstein, M Lemke, NJH Vegt International Journal of Design 17 (3), 41-61, 2023 | 1 | 2023 |
Prototype Application for the Treatment of Achilles Tendinopathy L Knöps, V Visch, J Kraal, N Vegt, RJV RJ | 1 | 2021 |
Social gaming rules: Changing people's behavior through games NJH Vegt, VT Visch CHI 2013: Gamejam Workshop, Paris, France, 27 April-2 May 2013, 2013 | 1 | 2013 |
Development of the Huntington Support App (HD-eHelp study): a human-centered and co-design approach PJC van Lonkhuizen, AW Heemskerk, E Meijer, E van Duijn, ST De Bot, ... Frontiers in Neurology 15, 1399126, 2024 | | 2024 |
Erasing stigmas through storytelling: why interactive storytelling environments could reduce health-related stigmas N Vegt, V Visch, W Spooren, EFC van Rossum, AWM Evers, ... Design for Health 8 (1), 46-77, 2024 | | 2024 |
Interactive storytelling design to reduce weight-related stigma VT Visch, N Vegt, A van Boeijen 37th Annual Conference of the European Health Psychology Society, 2023 | | 2023 |
H20 Development of the Huntington support app: from design directions to prototype P van Lonkhuizen, N Vegt, E Meijer, E van Duijn, S de Bot, N Chavannes, ... Journal of Neurology, Neurosurgery & Psychiatry 93 (Suppl 1), A70-A70, 2022 | | 2022 |
Designing interactive storytelling to reduce obesity stigma NJH Vegt, VT Visch, AGC van Boeijen European Congress on Obesity: Zoomforward22, 2022 | | 2022 |
'Er is nog één smal stoeltje vrij. Wat doe je?’: Spel maakt stigmatisering van overgewicht bespreekbaar NJH Vegt, VT Visch, AGC van Boeijen, W Spooren Onze Taal 90 (1), 18-20, 2021 | | 2021 |
Teamwork Gamification A designer's perspective N Vegt | | 2018 |
Compete or cooperatie? Changing social behavior through game elements NJH Vegt Games for health Europe in Amsterdam, 2012 | | 2012 |